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Development - VScreen rocks

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Autor

VScreen rocks

Maggoo
msx professional
Mensajes: 589
Publicado: Septiembre 24 2003, 16:53   
Quote:

ofcourse maggoo, just check the download section here at MRC for the sound files and you'll see see (??) including a source to replay them nifty fx

btw. I remember stating very clearly in the document that goes with SEE that the program itself is PD but when using it for commercial ends, a donation would be well apreciated (or atleast a copy of the product)

hmm, never got MKid... oh, well. nevermind.



Mmmh, could it be 'coz the game never was finished ? (shame, shame)

Thanks, I'll download SEE right this minute.

You'll get a free copy of Vscreen...but erh... it's free anyway...
ro
msx guru
Mensajes: 2346
Publicado: Septiembre 24 2003, 17:34   
twice for free, now thaz what I call a deal!!
Maggoo
msx professional
Mensajes: 589
Publicado: Octubre 05 2003, 23:04   
Alrighty, version 0.5 is out with a few enhancements.

I hope the screen split stuff got fixed on real machines (TR/7mhz).
chaos
msx addict
Mensajes: 276
Publicado: Octubre 05 2003, 23:17   
Quote:

Alrighty, version 0.5 is out with a few enhancements.

I hope the screen split stuff got fixed on real machines (TR/7mhz).



cool! the split is perfect on my nms8255 (not modified)
but where did the sfx go?

Arjan
msx addict
Mensajes: 472
Publicado: Octubre 06 2003, 00:04   
the sfx are working fine here, but it doesn't seem to work with dos2. The screensplit is stable on a real MSX2, but not in openMSX (well, can't blame you ) I found one bug, if you fall down it is possible to get stuck in a block if you move sideways when passing it. Also, it would look better if you made the statusbar smaller (cutting of 8 pixels or so from the right part).
Maggoo
msx professional
Mensajes: 589
Publicado: Octubre 06 2003, 07:24   
Quote:

>>Alrighty, version 0.5 is out with a few enhancements.

I hope the screen split stuff got fixed on real machines (TR/7mhz).<<

cool! the split is perfect on my nms8255 (not modified)
but where did the sfx go?



Works under DOS2 if you use MAP.com before starting it.

Still have to implement DOS2 mapper routines into SEE.
Maggoo
msx professional
Mensajes: 589
Publicado: Octubre 06 2003, 07:25   
Quote:

the sfx are working fine here, but it doesn't seem to work with dos2. The screensplit is stable on a real MSX2, but not in openMSX (well, can't blame you ) I found one bug, if you fall down it is possible to get stuck in a block if you move sideways when passing it. Also, it would look better if you made the statusbar smaller (cutting of 8 pixels or so from the right part).



Yes, I have found that one too, it's in the bug list
 
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