Although I think this really is an interesting category, I initially decided in all my modesty not to put my story online here as well. But many sheep have already crossed the causeway (okay, don't know if this proverb exists in English, but hey) so let me write something about myself as well. But please, do post a reaction, I'm afraid of looking too impopular when this thread ends up not being a thread but only this message

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Well, my full name is Rieks Warendorp Torringa and I have actively been using the MSX from about 1991 to 1999. I started like many others playing games (especially Japanese RPG's like Xak, Ys and SD-Snatcher) and in about 1993 I joined my first MSX club: MSX-Code. I was only thirteen years old back then. I left the club in 1995, having made several new productions, e.g. The Vampires and She Vampires, Quinch 2 and the MSX Code Newsdisc. Shortly after I left the club, I released my second and final GameBuilder game, The ATP, to some people a notorious product I can say

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After I left MSX-Code I continued doing things for MSX together with two assembly programmers under the name of Pigeonsoft. This changed into Sargon when two musicians and a graphic designer joined the team. Sargon is responsible for the Defender diskmagazine, the Guide through Gameworlds and Twisted Reality.
In the mean time I did much 'free-lance' work for various magazines (I joined the editorial of MSX User, for example, and wrote an article for XSW and MSX Info Blad every now and then, but I also submitted articles to diskmagazines like FutureDisk, DISK, MGF Magazine, Track, etc.) and I had my own MSX BBS: Warlock BBS.
I started my study of Japanese Language and Culture at the University of Leiden in 1997 and graduated in 2003 (yeah, I am a Master of Arts now, or drs. if you like

). I have lived in Japan for over two years during my studies. One of the (many) results of my studies, is a small Japanese language service I started together with a friend of mine:
Moshi Moshi.
MSX lost my interest almost completely for about four years. In 2003, I launched my first website (
Samanet), featuring a Sargon/MSX part. This website motivated me to start doing things with MSX again, such as translating Japanese games to English. Shortly thereafter, I was contacted by the MRC crew, who wanted to take the Japanese MSX Revival over the Japanese borders. Eventually, this became a separate project which resulted in
Bazix. In cooperation with experienced Z80 reverse engineers, I became able to make professional game translations (see
WOOMB). For WOOMB, I also translated everything that came with the original games, such as their manuals. Apart from these things, there's a lot more that I do at Bazix, but it wouldn't be relevant nor interesting to elaborate on that here.
In the mean time, I had also become an admin here at the MSX Resource Center. I took the Sargon/MSX part of Samanet offline for several reasons (Bazix, for example).
Due to a combination of personal circumstances and the rivalry (or more generally spoken: the atmosphere created on MSX websites) that started in the MSX scene around 2003, I had almost lost my motivation to do anything MSX related again in 2006 and the first part of 2007. However, it has grown a little bit again lately, so currently there are plans to set up a new Sargon site somewhere in the near future. Two or three Sargon productions are even likely to follow. And apart from that, of course Bazix and WOOMB are to continue, as is MRC.
In 2004, I started my second studies at Leiden University: Law. I just finished my bachelor (cum laude, for those who want to know) and if all goes well, I'll have my master's degree (civil law) next year.
Well, that's about it for now.