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pitpan msx master Mensajes: 1390 | Publicado: Enero 29 2004, 17:17   |
As you've said, some bad games were coded in C. But others were programmed in asm and despite that were really awful. Others were amazing. I do love the Zelda games for the GBC, and also the latest STREET FIGHTER was incredible: fast and furious action with bright detailed graphics!
Perhaps the time has come to include GBC in the retrocommunity. Would it be a good idea to share game concepts between GBC and MSX?
Kind regards,
Ed Robsy
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GuyveR800 msx guru Mensajes: 3048 | Publicado: Enero 29 2004, 18:55   |
The GBC community is *empty*. Everybody left to do GBA development or quit altogether.
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warau msx lover Mensajes: 117 | Publicado: Enero 30 2004, 13:47   |
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| As you've said, some bad games were coded in C. But others were programmed in asm and despite that were really awful. Others were amazing. I do love the Zelda games for the GBC, and also the latest STREET FIGHTER was incredible: fast and furious action with bright detailed graphics!
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About Games written in C ...
One day I had the idea of looking for standard C routines inside several ROM games.
And .... surprise! Some games such as R-Type and Ninja-Kun (msx2) were coded (at least partially) in ASCII-C ! |
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ronin msx friend Mensajes: 13 | Publicado: Enero 30 2004, 19:14   |
Ed Robsy, I have a look at your page, and its great!! (you even have a spanish version  ), I thought actually the ppl developing for MSX just were doing very little things but your stuff is impressive, and all coded in asm, even more impressive  . You surelly are skilled to become a pro in any of the GB where you can code in asm, but I was wondering, being that skilled... have you ever tried with a hi level language? I mean you could become the one to bring some light to the gaming industry, actually most of developers are using just engines done by id software or other companies to make just even more fps or games like that you know, no original stuff and lots of clones, and nothing like 20 years ago when MSX shaked the ground.
Regards,
ronin |
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ronin msx friend Mensajes: 13 | Publicado: Enero 30 2004, 19:18   |
Dioniso, I didnt know that at Ebay you could still find MSX, I did a quick search and yeah they have some stuff  guess I´ll keep that in mind, dont know if I will get something or not (mostly because Im still a student) but its good to know that, thanx  |
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pitpan msx master Mensajes: 1390 | Publicado: Enero 30 2004, 19:27   |
Ronin: thank you for your kind words, but I think that there are many other programmers in the MSX scene that are much better than me. The thing is that there are not many active programmers in the MSX1 scene at the moment. I will keep MSXing until the end of times.
High level languages? Yes, of course. I have done the way in the wrong sense: I started with high-level languages and then I moved to low-level languages. I am able to code in different languages, but I mainly use C/C++ and sometimes Pascal/Delphi for quick-n-dirty tools. But the real fun is in the assembly language, trust me. That is why I code: just for fun, and I also agree with the sentence "LESS MHz, MORE FUN!"
About joining the gaming industry, I have not considered it. There are really good programmers and designers out there, and if they do not produce better games is due to companies' time schedules and "productivity" issues. I do not like that kind of stress. In the other hand, if I fail to become an equities and stock market financial analyst, I will surely go back to the world of computers.
Kind regards!
P.S: By the way, have you played SNAIL MAZE? Download it from www.robsy.net
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GuyveR800 msx guru Mensajes: 3048 | Publicado: Enero 30 2004, 22:49   |
ROFLMAO!!!
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GuyveR800 msx guru Mensajes: 3048 | Publicado: Enero 30 2004, 23:23   |
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| I mean you could become the one to bring some light to the gaming industry, actually most of developers are using just engines done by id software or other companies to make just even more fps or games like that you know, no original stuff and lots of clones, and nothing like 20 years ago when MSX shaked the ground.
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First... Oh hail the saviour!!!
Second... To my knowlegde, Robsy has NEVER produced ANYTHING original so far, so if you complain about "no original stuff and lots of clones" you definitely should not turn to him.
Third... I'm still laughing  this has got to be the most major butt licking I've ever seen
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pitpan msx master Mensajes: 1390 | Publicado: Enero 30 2004, 23:57   |
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| Ronin: thank you for your kind words, but I think that there are many other programmers in the MSX scene that are much better than me.
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For example, GuyveR [Mr. Lesparre] is a really good programmer. Unluckily, his social habilities aren't such as good as his programming skills.
I am not coding original games, but at least I am coding for the MSX system and I follow my own principles. Technical quality and playability are my main goals. I do not claim to be original, because until now I have not published any original game concept.
But I code and I will continue coding.
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snout
 msx legend Mensajes: 4992 | Publicado: Enero 31 2004, 02:55   |
Ronin... pitpan is not the only MSX programmer coding in ASM. If you take a look in our downloads database, I think more than 70% of its contents were coded in ASM. on MSX, it's the best way to go if you want to produce cool stuff. And MSX ASM is perfectly understandable.
I, indeed, would like to see Pitpan to use his great programming skills to create something original for a change, or at least to add several original things to an existing game concept. (I was part of the team that did 'Not Again!', a combination of Pong and Breakout adding several never-seen-before features that made the game new and fresh).
The 'hey, look! MSX can do this too!'-effec tis cool, but the 'hey, look! MSX can do this even better!' is a lot more satisfying. Indeed, there are some difficulties (finding a GFX artist and a composer), but I think that you'll be able to find some skilled ones in our forums. Development time might increase, too... but it's all worth it, especially since it's a lot more fun than creating direct ports.
Keep in mind that there are some developers (read: game companies) that don't appreciate it when their products get ported, not even on an 'obsolete' system like MSX. But even Konami tends to loosen up a bit lately and at least seem to understand the difference between direct ports and fangames. |
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BiFi msx guru Mensajes: 3142 | Publicado: Enero 31 2004, 08:22   |
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| Second... To my knowlegde, Robsy has NEVER produced ANYTHING original so far, so if you complain about "no original stuff and lots of clones" you definitely should not turn to him.
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To adapt a quote of a Fuzzy Logic demo here: Always predictable, never original  |
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pitpan msx master Mensajes: 1390 | Publicado: Enero 31 2004, 09:20   |
The final version will include some new features not included in the original game, as well of original sound and some other details. I hope that you'd like it.
See you soon,
Ed Robsy
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SolidEric msx freak Mensajes: 202 | Publicado: Enero 31 2004, 12:49   |
Nice looking game Robsy! Keep on making games! I don't mind if they're not original. |
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GuyveR800 msx guru Mensajes: 3048 | Publicado: Enero 31 2004, 14:44   |
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| For example, GuyveR [Mr. Lesparre] is a really good programmer. Unluckily, his social habilities aren't such as good as his programming skills.
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Thanks for the compliment, pitpan
About my social skills, I had to reassign some braincells from that area in order to become a better programmer
You do technically impressive things on the MSX1, which I highly respect. However, you picked one project a year ago that's a threat to everything I believe in, so don't expect me to cut you any slack.
We could've become good friends... Now, you can just kiss my lovely ass! |
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pitpan msx master Mensajes: 1390 | Publicado: Enero 31 2004, 15:34   |
This is a really clear statement, Patriek.
Despite your beligerance, I think that in a near future we would be able to forget our differences. As I said in my previous post, I do think that you are one of the best coders around, as you have demonstrated with your productions. I thought it was impossible to do dynamic-recompilation in the MSX system, but GEM proved me wrong.
About "the problem", I do not share the same viewpoint. My tiny 32 KB product simply CANNOT RESIST to be compared with your huge and professional project for high-end machines. So, there is no real concurrence and thus, we should not have any problems. I look forward to buy it! I love the concept and that's why I coded my own simple version.
Kind regards and keep MSXin'
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