Autor
| New games on a rom
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zett msx addict Mensajes: 282 | Publicado: Febrero 25 2004, 17:41   |
Is it posible to create a cartrige on a rom?
and what will be the costs of it to produce?
and what wil be the kb that you will have?
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pitpan msx master Mensajes: 1390 | Publicado: Febrero 25 2004, 20:45   |
Count me in!
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Argon msx professional Mensajes: 842 | Publicado: Febrero 25 2004, 23:57   |
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POISONIC msx professional Mensajes: 883 | Publicado: Febrero 26 2004, 01:28   |
its possible but in order to let them work you need a special mapper or there's also a mod for the konami cardridges but it would be nice if some body would create a kind of usb game rom do u get the picture?
PC puts the rom in the cardridge with sram via usb
and then play it on msx
its possible but the complicated things are how does the mapper work?
each type of game had its unique kind of mapper confuguration inside the cardridge
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GuyveR800 msx guru Mensajes: 3048 | Publicado: Febrero 26 2004, 01:32   |
There are 3 commonly used mapperchips on MSX. ASCII 8K, ASCII 16K and Konami (either with SCC or without)
So no crap about unique circuitry please  |
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W76NearDark msx addict Mensajes: 329 | Publicado: Febrero 26 2004, 01:43   |
Ese Artist's have a cartridge which can be filled with a game of your choice don't they?
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POISONIC msx professional Mensajes: 883 | Publicado: Febrero 26 2004, 01:51   |
ok mister nice guy  no ofence
so there r 3 used cofigurations so that makes it allot easyer exept for the parts then
so it is possible to create such device
but you can make a circuit to change between the 3 mapper configurations i guess
i think it would sell much better then a gamecard reader that can result in copying msx rom games again on pc
but wich size would it need 1024KB's is enough i guess
but wich type of ram does it need sram? or regular memmory with a battery to keep the rom inside? |
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POISONIC msx professional Mensajes: 883 | Publicado: Febrero 26 2004, 01:52   |
yep the ese artists had the mega scsi!
with 256,512 or 1024 kb of sram
but the production stoped |
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GuyveR800 msx guru Mensajes: 3048 | Publicado: Febrero 26 2004, 02:49   |
production of megascsi hasn't stopped.
The schematics have always been free.
I think Hans Oranje still builds and sells them.
Also, megascsi cannot be used for this purpose. You guys want either a brazilian MegaRAM or a MegaFLASH by Padial.
The latter being the nicest, because no original MSX games are destroyed in the process.
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BiFi msx guru Mensajes: 3142 | Publicado: Febrero 26 2004, 07:36   |
Except for Konami titles that need to be remapped to ASCII8 type and the loader doesn't have an on-the-fly conversion (yet).
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djh1697 msx professional Mensajes: 551 | Publicado: Febrero 26 2004, 10:36   |
Quote:
| Ese Artist's have a cartridge which can be filled with a game of your choice don't they?
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I have a ESE 512k SCC MegaRAM that uses a program called NGLOAD, it plays the english version of Metal Gear 2 quite nicely
I also have a brazillian device a DDX MegaRAM, it has no SRAM but can load a ROM image from disk. The only problem is that it is 256k, does anyone know if this can be upgraded to 512k or more ? Then I can play Metal Gear 2, and R-Type  |
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SLotman msx professional Mensajes: 544 | Publicado: Febrero 26 2004, 14:37   |
On MSX Files you can find a R-Type for Megaram that works on 256kb MegaRAMs =)
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zett msx addict Mensajes: 282 | Publicado: Febrero 27 2004, 15:58   |
Quote:
| its possible but in order to let them work you need a special mapper or there's also a mod for the konami cardridges but it would be nice if some body would create a kind of usb game rom do u get the picture?
PC puts the rom in the cardridge with sram via usb
and then play it on msx
its possible but the complicated things are how does the mapper work?
each type of game had its unique kind of mapper confuguration inside the cardridge
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BitWize are buzzy whit that kind of stuff
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Sonic_aka_T
 msx guru Mensajes: 2269 | Publicado: Febrero 27 2004, 16:22   |
Is is also possible to make a real game ROM. Like in the old Konami days? Have prices gone down enough to make this 'commercially viable'. Or better yet; viable uncommercially. Is PROM still used, and is it even cheaper than EPROM? Or is all of this too expensive to even begin to consider?
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zett msx addict Mensajes: 282 | Publicado: Febrero 27 2004, 16:43   |
Jhea but how do a game what exist of a lot of files?
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