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Software and gaming - Higemaru

Autor

Higemaru

J-War
msx freak
Mensajes: 221
Publicado: Julio 19 2004, 04:02   
My previous post about a golvellius translation reminded me i would realy like to see an english translation of HIGEMARU.

- Are there any known english translation of this game or any known project to translate it ?
- If there isn't any known project, could someone tell me with precision as much as possible info so i can try to translate it myself (Be aware i never done such a thing so make your eventual answer(s) as clear as possible, tx)

The same thing goes for Higemaru : I would be realy glad to have this game translated !

If any of you could bring some help and some clear and detailled info on how to translate such a game, plz don't have any kind of hesitation and answer this thread !

J-War.
O_o
Rikusu

msx professional
Mensajes: 965
Publicado: Julio 19 2004, 17:05   
Let me ask you a question first of all: do you understand Japanese? Do you have questions about the translation itself or about the Japanese text detection and English text implementation?
J-War
msx freak
Mensajes: 221
Publicado: Julio 19 2004, 22:05   
My questions concern all you said
A close friend speaks and read japanese fluently, which will help
Rikusu

msx professional
Mensajes: 965
Publicado: Julio 20 2004, 18:38   
Well, it's difficult to give a general explanation on that. The way the texts are stored in the game tend to differ per game. The most common method is to use a diskmonitor to find the Japanese texts and to replace them with English ones. Usually, however, the Japanese character set is not put straightly in the sectors, so even if you'd use a MSX with kanji ROM you may not be able to find the texts. You need to look for a way to 'decipher' hex values to Japanese characters.

When all that's done, the biggest problem comes: try to put your qualitatively good English text in the small space that is reserved for the Japanese text output. And there's the challenge.

As for me, reading and understanding Japanese games is no problem, neither is translating them to English, but this implementation process is quite difficult which is the reason why my translations take so much time before getting finished as well. I still wish there was someone living close to me who could do things like Adriano da Cunha did with Illusioncity - radically reprogramming the text routine so that it is perfectly adapted to English texts.

The biggest problem is translating graphical data (text that actually isn't text but part of a picture, e.g. the intro demo's of Firehawk, Undeadline, Rune Worth). Can't help you on that one, I'm afraid. For the games I translate, I get help from somebody else as well on this kind of technical stuff
Rikusu

msx professional
Mensajes: 965
Publicado: Agosto 12 2004, 10:58   
And, have you started translating yet?
 
 







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