Mururoa disqualified - Evidence (MSX Resource Center Foros MSX)MSX Resource Center            
                       
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MSX Resource Center - Mururoa disqualified - Evidence

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Mururoa disqualified - Evidence

snout

msx legend
Mensajes: 4995
Publicado: Noviembre 28 2004, 17:46   
Here is the listing of 'SKY', as published in MSXFAN 13 (Oktober, 1992)

1 SCREEN1,0:COLOR15,5,10:KEYOFF:DEFINTA-Z:SPRITE$(0)="<~~<":FORI=0TO7:VPOKEI+840,ASC(MID$("ff"+STRING$(4,0),I+1,1)):NEXT:FORI=1TO3:VPOKE8205+I,ASC(MID$("Dェ・",I,1)):NEXT:DEFFNR(A)=RND(1)*A
2 WIDTH32:FORI=-1TO0:I=STRIG(0):NEXT:E$=CHR$(27)+"Y":PRINTE$"+*TRY STAGE";U+1:GOSUB6:CLS:X=127:Y=120:F=8:LOCATEU*2+4,16:PRINTSTRING$(24-U*4,"i"):PRINTE$"3 "STRING$(128,"p");CHR$(11)
3 S=STICK(0):G=G-(S=3)+(S=7):X=X+G:Y=Y-F:F=F+1*(F>-8):PUTSPRITE0,(X-3,Y-1),8:V=VPEEK(6144+X\8+(Y\8+1)*32):IFV=105THENLOCATEX\8,Y\8+1:PRINT" ":BEEP:LOCATEFNR(30)+1,FNR(12)+6:P=P+9+F:F=8:IFC<20THENPRINT"i":C=C+1ELSEPRINT"・ELSEIFV=133THEN5
4 PRINTE$"##SCORE";P*10:IFY>151ORX<4ORX>251THENPUTSPRITE0,(0,209):H=H-(P-H)*(P>H):PRINTE$"%#HIGH ";H*10:PRINTE$"++GAME OVER":GOSUB6:P=0:G=0:C=0:U=0:GOTO1ELSE3
5 G=0:C=0:PRINTE$"+)STAGE";U+1;"CLEAR!":IFU<4THENGOSUB6:U=U+1:CLS:GOTO2ELSEPRINTE$"-+ALL CLEAR!":GOSUB6:P=0:U=0:GOTO1
6 R=RND(-TIME):IFSTRIG(0)THENRETURNELSE6
Here is the listing of 'Mururoa', as released by Near Dark to the MRC Bounce Challenge in 2004.

10 ' BOUNCING SMILE --- PROGRAMMED BY IVOR BOSLOPER
20 '                         MUSIC BY JELLE JELSMA
30 '                    COPYRIGHTS BY NEAR DARK 1995
40 '
50 '   ALLRIGHT !!!! IT'S PUBLIC DOMAIN !!!!!!
60 '
70 BLOAD"mururoa.001",R
80 IFINP(&HC0)=255THEN90ELSE_MBKLOAD("mururoa.002")
90 IFPEEK(&HF9FF)=0THEN_MBMLOAD("mururoa.004")
100 IFPEEK(&HF9FF)=2THEN_MBMLOAD("mururoa.003")
110 DEFINTA-Z:SCREEN1
120 WIDTH32
130 SCREEN1,0:A$="<B・▼傳<":SPRITE$(1)=A$:ONSPRITEGOSUB240:SPRITEON
140 COLOR15,4,4:KEYOFF:DEFINTA-Z:SPRITE$(0)=A$:FORI=0TO7:VPOKEI+840,ASC(MID$("<<"+STRING$(4,0),I+1,1)):NEXTI:FORI=1TO3:VPOKE8205+I,ASC(MID$("Uェ・",I,1)):NEXTI
150 FORI=-1TO0:I=STRIG(0):NEXTI:E$=CHR$(27)+"Y":PRINTE$"+*TRY STAGE";U+1:GOSUB190:CLS:_MBPLAY:X=127:Y=120:F=8:Z=127:B=120:L=8:LOCATEU*2+4,16:PRINTSTRING$(24-U*4,"i"):PRINTE$"3 "STRING$(128,"r");CHR$(11)
160 S=STICK(0):G=G-(S=3)+(S=7):X=X+GAND255:Y=Y-F:F=F+1*(F>-8):PUTSPRITE0,(X-3,Y-1),8:V=VPEEK(6144+X\8+(Y\8+1)*32):IFV=105THENLOCATEX\8,Y\8+1:PRINT" ":LOCATERND(1)*30+1,RND(1)*12+6:P=P+9+F:F=8:IFC<20THENPRINT"i":C=C+1ELSEPRINT"z"ELSEIFV=122THEN180
170 PRINTE$"##SCORE";P*10:IFY>151THENPUTSPRITE0,(0,209):H=H-(P-H)*(P>H):PRINTE$"%#HIGH ";H*10:PRINTE$"++GAME OVER":GOSUB190:P=0:G=0:C=0:GOTO140ELSE200
180 G=0:C=0:PRINTE$"+)STAGE";U+1;"CLEAR!":IFU<4THENGOSUB190:U=U+1:CLS:GOTO150ELSEPRINTE$"-+ALL CLEAR!":GOSUB190:P=0:U=0:GOTO140
190 R=RND(-TIME):IFSTRIG(0)THENRETURNELSE190
200 'REM player 2
210 'S=STICK(2):Q=Q-(S=3)+(S=7):Z=Z+QAND255:B=B-L:L=L+1*(L>-8):PUTSPRITE1,(Z-3,B-1),12:E=VPEEK(6144+Z\8+(B\8+1)*32):IFE=105THENLOCATEZ\8,B\8+1:PRINT" ":LOCATERND(1)*30+1,RND(1)*12+6:R=R+9+L:L=8:IFT<20THENPRINT"i":T=T+1ELSEPRINT"z"ELSEIFE=122THEN200
220 SPRITEON:IFB>151THENPUTSPRITE1,(0,209):J=J-(R-J)*(R>J):PRINTE$"++GAME OVER":GOSUB190:R=0:Q=0:T=0:D=0:GOTO140ELSE160
230 Q=0:T=0:PRINTE$"+)STAGE";D+1;"CLEAR!":IFD<4THENGOSUB190:D=D+1:CLS:GOTO150ELSEPRINTE$"-+ALL CLEAR!":GOSUB190:R=0:GOTO140
240 SPRITEOFF:SWAPX,Z:SWAPY,B:RETURN
As you can see the listings are strikingly similar, which is the reason why Mururoa has been disqualified for the MRC Bounce Challenge.

DarQ
msx professional
Mensajes: 844
Publicado: Noviembre 28 2004, 18:37   
they are quite similar indeed
MeitsNearDark
msx professional
Mensajes: 706
Publicado: Noviembre 28 2004, 18:48   
I try to reach the coder to find out about this...

Darn, this feels silly...


W76NearDark
msx addict
Mensajes: 330
Publicado: Noviembre 30 2004, 01:50   
Well, there is no harm done and there was no harm ment to be done so I can have a great laugh about it
snout

msx legend
Mensajes: 4995
Publicado: Noviembre 30 2004, 08:34   
that's the spirit!
Henk
msx lover
Mensajes: 99
Publicado: Noviembre 30 2004, 09:43   
But on the other hand it isnt compleetly impossible to make the same code without even knowing it
But then again, what are the odds
IC
msx professional
Mensajes: 538
Publicado: Noviembre 30 2004, 11:45   
according to my calculations considering using ascii codes from 32 till 90:

1/ 5,0968880770644654620142359221422e+171

evulopah
msx addict
Mensajes: 464
Publicado: Noviembre 30 2004, 11:55   
Well, thanks to this 'incident' the name Near Dark appears twice as much than usual....

So it's only positive...


wolf_

msx legend
Mensajes: 4827
Publicado: Noviembre 30 2004, 11:58   
94 ascii codes that make sense.. (32 (space)..126 (~))

each char in your basic-source can be one out of 94.. which makes something like 94^sourcelength .. (e.g. HUUUUUUUUUUUUGE)

That's the amount of listings that's possible -in theory- .. if you create a listing exactly like another then the chance is 1/thathugeamountshowedabove.

naturally, not just all combinations are valid.. so 94^sourcelength is prolly overkill.. but let's asume an average of say 20 valid characters .. 20^sourcelength is also quite some number

MeitsNearDark
msx professional
Mensajes: 706
Publicado: Noviembre 30 2004, 21:13   
Quote:

Well, thanks to this 'incident' the name Near Dark appears twice as much than usual....

So it's only positive...




Speaking of which, weren't you gonna come over here to laugh in my face about this whole story? I'm home now, but I feel like leaving... A shame you didn't call me EvUlGrAnDpA
Henk
msx lover
Mensajes: 99
Publicado: Noviembre 30 2004, 22:01   
Anyone care to create a program that generates random MSX stuff? We could end up with Half-Life 2 for the MSX
flyguille
msx master
Mensajes: 1237
Publicado: Noviembre 30 2004, 22:36   
Quote:

Anyone care to create a program that generates random MSX stuff? We could end up with Half-Life 2 for the MSX



eh eh eh!!! i tought like 15 years ago that!

if we aims to create a 32k ROM randomly, well, like a big counter, starting all in 0000000 and start counting untill get all FFFFFFFF over the 32kb!.... and we needs like 1 min. minimun to check if the result is usefull... so ... letme calculate.....

time needed = (2^8)^32768 !!!!!!!!!

HOOOOWAAAAAAA!!!!



wolf_

msx legend
Mensajes: 4827
Publicado: Noviembre 30 2004, 22:43   
ofcourse, in all those numbers there's 40000 apps that delete or format your (hard-)disk first
nftaDaedalus
msx user
Mensajes: 42
Publicado: Diciembre 14 2004, 12:12   
Excuse me for dropping in so late on the discussion, but the problem with software that creates random code is that the software doesn't know if it is coding most efficiently. You would have to check yourself, but if you suspect the code could be cleaner but can't do it yourself, you'll just have to wait until the program poops out a similar app.
You could end up with Half-Life 2, as well as Windoze 98 for MSX...
ivor
msx friend
Mensajes: 1
Publicado: Marzo 15 2005, 23:50   
I'm afraid nobody might be watching thread anymore, but I still want to set some things straight. Coming back from a holiday, I found an email of Jelle (he found my email adress after all) about a submission of a program I allegedly had written. He sent it in without concerning me. That's too bad, because I could have told him it's not mine. One of the following mails told me the submission had been disqualified.

A long (!) time ago I made some variations of the original sky program: a two player version, a bit smoother and I got it running under KUN basic. I showed/shared it with Meits, that's probably where the confusion started.

It makes me happy to see people are still remembering the good old MSX days. :-D

 
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