Autor
| ASM PLAYERS for music and sound effects
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Sonic_aka_T
 msx guru Mensajes: 2269 | Publicado: Mayo 19 2005, 16:46   |
Quote:
| What is SME4.0 ?
Who is Alex Wulms?
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o_O |
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Sonic_aka_T
 msx guru Mensajes: 2269 | Publicado: Mayo 19 2005, 16:51   |
Quote:
| Different is if you interlace the execution of two different effects.
I mean that you can call a routine that play music on even frames,
and another that plays effects on the odd frames.
What ugly result should I expect from such a mess?
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Uhm, I'm pretty sure that can't be done... That works fine when you're playing samples, but then you're using a frequency far higher than 50/60Hz. Just reserve one channel for SFX, that's pretty much the best you can do. You could I guess prioritize both music and SFX, dropping whatever sound has the lowest priority, but that's a lot of work and perhaps not worth the effort. In the end though, you'll still have only three channels to work with... Why not consider using an SCC as well? |
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ro msx guru Mensajes: 2347 | Publicado: Mayo 19 2005, 17:54   |
hey, if yer gonna use that beautifull soundchip we call PSG you'll never have to worry about a slow replayer man! PSG=fast and only 3 channels. don't bother.
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ARTRAG msx master Mensajes: 1747 | Publicado: Mayo 19 2005, 18:34   |
Try my demo, it is at magoo's webpage
you will understand by youself why I am worryed
about speed and computational load
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ARTRAG msx master Mensajes: 1747 | Publicado: Mayo 19 2005, 18:48   |
Quote:
| Uhm, I'm pretty sure that can't be done... That works fine when you're playing samples, but then you're using a frequency far higher than 50/60Hz.
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As far as I can see the signal will suffer a terrible aliasing
having aliases in 25Hz (about -4db), 75Hz (about -13,5db)
and so on.
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marison msx lover Mensajes: 98 | Publicado: Mayo 25 2005, 01:50   |
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