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Development - ASM PLAYERS for music and sound effects

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Autor

ASM PLAYERS for music and sound effects

Sonic_aka_T

msx guru
Mensajes: 2269
Publicado: Mayo 19 2005, 16:46   
Quote:

What is SME4.0 ?
Who is Alex Wulms?

o_O
Sonic_aka_T

msx guru
Mensajes: 2269
Publicado: Mayo 19 2005, 16:51   
Quote:

Different is if you interlace the execution of two different effects.
I mean that you can call a routine that play music on even frames,
and another that plays effects on the odd frames.

What ugly result should I expect from such a mess?

Uhm, I'm pretty sure that can't be done... That works fine when you're playing samples, but then you're using a frequency far higher than 50/60Hz. Just reserve one channel for SFX, that's pretty much the best you can do. You could I guess prioritize both music and SFX, dropping whatever sound has the lowest priority, but that's a lot of work and perhaps not worth the effort. In the end though, you'll still have only three channels to work with... Why not consider using an SCC as well?
ro
msx guru
Mensajes: 2347
Publicado: Mayo 19 2005, 17:54   
hey, if yer gonna use that beautifull soundchip we call PSG you'll never have to worry about a slow replayer man! PSG=fast and only 3 channels. don't bother.
ARTRAG
msx master
Mensajes: 1747
Publicado: Mayo 19 2005, 18:34   
Try my demo, it is at magoo's webpage
you will understand by youself why I am worryed
about speed and computational load
ARTRAG
msx master
Mensajes: 1747
Publicado: Mayo 19 2005, 18:48   
Quote:

Uhm, I'm pretty sure that can't be done... That works fine when you're playing samples, but then you're using a frequency far higher than 50/60Hz.



As far as I can see the signal will suffer a terrible aliasing
having aliases in 25Hz (about -4db), 75Hz (about -13,5db)
and so on.

marison
msx lover
Mensajes: 98
Publicado: Mayo 25 2005, 01:50   
In this topic maybe we could exchange more ideas in this subject http://www.msx.org/forumtopicl4829.html
 
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