Autor
| see replay...............
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marison msx lover Mensajes: 98 | Publicado: Junio 20 2005, 17:52   |
ro,
I think that it will be useful. Mostly if you can show in a clear way how to use the SEE with no mapper (I have seem at some places that SEE isn't much compatible with MSX1 and I guess that are a mapper issue).
I didn't have played with SEE too much yet.
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norakomi msx professional Mensajes: 861 | Publicado: Junio 21 2005, 10:31   |
Quote:
| how did I implant SEE replayer in my own interrupt....:
At the beginning of my main game file I
Call $c010 ;call SEEIN
my interrupt routine looks like this:
Interrupt:
Call $C0F9 ;this is MAIN.A, own interrupt timing.This makes it that on every interrupt the SFX are called.
LD A,($FBE5+8) ;is spacekey pressed?
bit 0,a
jp nz,NOSFX ;if spacekey is NOT pressed then jump to NOSFX
ld c,3 ;sound effect nr.3
call $c08C ;call SETSFX
NOSFX
ei
ret
This works, but, Is this a good way of calling the SFX on the interrupt?
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and what about this way to put see on my own interrupt?
Is that ok? |
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norakomi msx professional Mensajes: 861 | Publicado: Junio 21 2005, 10:32   |
Oh, yeah, could you show me how to rip the Spacemanbow SFX??
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ro msx guru Mensajes: 2353 | Publicado: Junio 21 2005, 12:24   |
The above, about interrupts.
The source you have does put the SEE routine on interrupt for ya already (in seeini). you might wanna remove that part if you're gonna put MAIN.A on your own interrupt.
for the rest it looks aaight.
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norakomi msx professional Mensajes: 861 | Publicado: Junio 23 2005, 15:53   |
Great,
The sound fx seem to be working good now !!!
I'm happy...
As ripping SFX concerned..... How could I rip the SFX in a konami game?
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