Autor
| Why NO SD Snatcher II or Solid Snake II ??
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Mafcase msx freak Mensajes: 153 | Publicado: Julio 18 2005, 23:23   |
Just like I saw in a few topics around here a lot of people think it's NOT possible to create a part II of an existing Konami MSX game. I think Norakomi is doing a great job so far (yes, I had the honour to see more then only some screenshots  ) with his Space Manbow II!!
I think there are a lot of people who would like to see new games like a Solid Snake II or a SD Snatcher II. There are a lot of people talking about that subject, but all I hear is a lot of bla bla!
(for those smart asses out there who will say: Why don't you do it yourself?? > Simple, I got NO programming skills, but I would love to work on a project like these!)
According to some stuff I've read on MRC the some of the greatest obstacles are:
No (good) people who can make descent graphics, no (good) programmers, but most of all: lack of time!
But is this all true?? What I mean is: there is still a lot of talent in the MSX community, but it seems that nobody is trying to do his best to combine forces and make something like a new game.
For myself: I got plenty Ideas for (to my opinion) nice MSX games, I think I can make the graphics for them but I miss the programming skills... So there's where the road ends for me!
Still I think it's a matter of: the right people at the right spot at the right time!
And what about a story-line? This is a great part for a game mentioned here before Like a friend of mine told me once: 'it's more than just take a book and 'copy' that! and I think he was right! I never hear somebody about this subject.
What do you think about this all?
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Sonic_aka_T
 msx guru Mensajes: 2269 | Publicado: Julio 18 2005, 23:55   |
If you read the thread, you would've read I'd start programming SD-Snatcher II today, *if* there were proper graphics. And that's the only thing keeping us (the scene) from making Konami sequels. While Space Manbow II would be very difficult to make, a game like SD-Snatcher could be coded in less than three months... But, where do you find the graphics? Story line is not that big of a problem, nor is finding a director or making music... (we have Wolf ^_^) The only *real* problem is finding good graphicians...
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wolf_ online
 msx legend Mensajes: 4826 | Publicado: Julio 19 2005, 02:19   |
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| a game like SD-Snatcher could be coded in less than three months
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If we're fast we can still make Bussum ^_^ |
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POISONIC msx professional Mensajes: 883 | Publicado: Julio 19 2005, 06:25   |
Hehe Your Joking i presume you can make indeed a sd snatcher like game in 3 months.........
but that time is just to short to make a sequel i would say write a good script 1st (STORYLINE,GFX ART AND DESIGN MUSIC'S)
or else you have a crappy game
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ro msx guru Mensajes: 2353 | Publicado: Julio 19 2005, 07:52   |
t00b's gotta be kiddin'. no really. whot, you got like 24/7 spare time?
I think such is posible. But not without proper coordination. (in wolf's terms "project manager", but there should also be a programmer's coordinator)
gotta 'ave a good and solid foundation to program on (midas ?) for example
but it's doable, no doubt. how about pippols II ?
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AuroraMSX
 msx master Mensajes: 1277 | Publicado: Julio 19 2005, 09:09   |
Allow me to snip a minimal quote from your plea:
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| most of all: lack of time!
But is this all true??
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Unfortunately: yup
Really, if I had all the time in the world I would spend a large part of it pixeling and moonblastering and programming on/at/for my MSX. But helas, stuff like work, housekeeping, and other obligations get in the way and do have higher priority.
/me votes for a 48 hour day  |
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Imanok msx addict Mensajes: 287 | Publicado: Julio 19 2005, 09:11   |
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| but it's doable, no doubt. how about pippols II ?
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Don't you know 'Dream On' project from Kralizec?? |
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Thom msx addict Mensajes: 378 | Publicado: Julio 19 2005, 09:29   |
To be honest, I always thought MSX was about creativity. Sequels and remakes don't fit in the equation for that matter. It's much more fun to play a new, original game. I don't see a point in SD Snatcher II, we've played it, it's time for a new story. Although Space Manbow II looks very promising, IMHO the game should be less Space Manbow and more Sparkling-new-Shoot'm-up-with-a-different-name.
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ro msx guru Mensajes: 2353 | Publicado: Julio 19 2005, 09:36   |
Quote:
| Quote:
| but it's doable, no doubt. how about pippols II ?
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Don't you know 'Dream On' project from Kralizec??
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nope!
plz tellus |
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Imanok msx addict Mensajes: 287 | Publicado: Julio 19 2005, 11:47   |
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Samor msx professional Mensajes: 847 | Publicado: Julio 19 2005, 12:29   |
I'm just wondering - isn't it just nicer to create your own, original game?
As for graphics; would have said artist have to have specific MSX sprite knowlegde, or would just providing gfx work?
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wolf_ online
 msx legend Mensajes: 4826 | Publicado: Julio 19 2005, 12:41   |
in-game gfx are usually limited to a certain part of a 16-color palette, when talking sc5 ofcourse. Any designer could co-op.. as long as he/she can deal with a handful of colors, it's mainly this last aspect that might be an issue. (I think)
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ro msx guru Mensajes: 2353 | Publicado: Julio 19 2005, 13:02   |
Quote:
| I'm just wondering - isn't it just nicer to create your own, original game?
As for graphics; would have said artist have to have specific MSX sprite knowlegde, or would just providing gfx work?
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both. a good MSX artist can manualy "convert" the gfx (as in pixeling a pencilmade drawing) |
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ro msx guru Mensajes: 2353 | Publicado: Julio 19 2005, 13:14   |
Yeh, I've seen that one before. VERY impressive. is it gonna be finished?
sprites rule, they're just so darn quick. to bad they've got so many limits... |
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Imanok msx addict Mensajes: 287 | Publicado: Julio 19 2005, 13:55   |
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| Yeh, I've seen that one before. VERY impressive. is it gonna be finished?
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Sure!
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| sprites rule, they're just so darn quick. to bad they've got so many limits...
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That makes Sutchan's work much more meritory... |
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