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Development - Why NO SD Snatcher II or Solid Snake II ??

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Autor

Why NO SD Snatcher II or Solid Snake II ??

Mafcase
msx freak
Mensajes: 153
Publicado: Julio 18 2005, 23:23   
Just like I saw in a few topics around here a lot of people think it's NOT possible to create a part II of an existing Konami MSX game. I think Norakomi is doing a great job so far (yes, I had the honour to see more then only some screenshots ) with his Space Manbow II!!

I think there are a lot of people who would like to see new games like a Solid Snake II or a SD Snatcher II. There are a lot of people talking about that subject, but all I hear is a lot of bla bla!

(for those smart asses out there who will say: Why don't you do it yourself?? > Simple, I got NO programming skills, but I would love to work on a project like these!)

According to some stuff I've read on MRC the some of the greatest obstacles are:

No (good) people who can make descent graphics, no (good) programmers, but most of all: lack of time!

But is this all true?? What I mean is: there is still a lot of talent in the MSX community, but it seems that nobody is trying to do his best to combine forces and make something like a new game.

For myself: I got plenty Ideas for (to my opinion) nice MSX games, I think I can make the graphics for them but I miss the programming skills... So there's where the road ends for me!

Still I think it's a matter of: the right people at the right spot at the right time!


And what about a story-line? This is a great part for a game mentioned here before Like a friend of mine told me once: 'it's more than just take a book and 'copy' that! and I think he was right! I never hear somebody about this subject.

What do you think about this all?

Sonic_aka_T

msx guru
Mensajes: 2269
Publicado: Julio 18 2005, 23:55   
If you read the thread, you would've read I'd start programming SD-Snatcher II today, *if* there were proper graphics. And that's the only thing keeping us (the scene) from making Konami sequels. While Space Manbow II would be very difficult to make, a game like SD-Snatcher could be coded in less than three months... But, where do you find the graphics? Story line is not that big of a problem, nor is finding a director or making music... (we have Wolf ^_^) The only *real* problem is finding good graphicians...
wolf_
online

msx legend
Mensajes: 4826
Publicado: Julio 19 2005, 02:19   
Quote:

a game like SD-Snatcher could be coded in less than three months



If we're fast we can still make Bussum ^_^
POISONIC
msx professional
Mensajes: 883
Publicado: Julio 19 2005, 06:25   
Hehe Your Joking i presume you can make indeed a sd snatcher like game in 3 months.........
but that time is just to short to make a sequel i would say write a good script 1st (STORYLINE,GFX ART AND DESIGN MUSIC'S)

or else you have a crappy game
ro
msx guru
Mensajes: 2353
Publicado: Julio 19 2005, 07:52   
t00b's gotta be kiddin'. no really. whot, you got like 24/7 spare time?
I think such is posible. But not without proper coordination. (in wolf's terms "project manager", but there should also be a programmer's coordinator)
gotta 'ave a good and solid foundation to program on (midas ?) for example

but it's doable, no doubt. how about pippols II ?
AuroraMSX

msx master
Mensajes: 1277
Publicado: Julio 19 2005, 09:09   
Allow me to snip a minimal quote from your plea:
Quote:

most of all: lack of time!

But is this all true??


Unfortunately: yup

Really, if I had all the time in the world I would spend a large part of it pixeling and moonblastering and programming on/at/for my MSX. But helas, stuff like work, housekeeping, and other obligations get in the way and do have higher priority.

/me votes for a 48 hour day
Imanok
msx addict
Mensajes: 287
Publicado: Julio 19 2005, 09:11   
Quote:

but it's doable, no doubt. how about pippols II ?



Don't you know 'Dream On' project from Kralizec??
Thom
msx addict
Mensajes: 378
Publicado: Julio 19 2005, 09:29   
To be honest, I always thought MSX was about creativity. Sequels and remakes don't fit in the equation for that matter. It's much more fun to play a new, original game. I don't see a point in SD Snatcher II, we've played it, it's time for a new story. Although Space Manbow II looks very promising, IMHO the game should be less Space Manbow and more Sparkling-new-Shoot'm-up-with-a-different-name.
ro
msx guru
Mensajes: 2353
Publicado: Julio 19 2005, 09:36   
Quote:

Quote:

but it's doable, no doubt. how about pippols II ?


Don't you know 'Dream On' project from Kralizec??


nope!
plz tellus
Imanok
msx addict
Mensajes: 287
Publicado: Julio 19 2005, 11:47   
Why trying to explain it??... see it yourself!!

www.kurarizeku.net/ftp/dopromo.lzh

What do you think about it?? is it damn good or what??
Samor
msx professional
Mensajes: 847
Publicado: Julio 19 2005, 12:29   
I'm just wondering - isn't it just nicer to create your own, original game?

As for graphics; would have said artist have to have specific MSX sprite knowlegde, or would just providing gfx work?

wolf_
online

msx legend
Mensajes: 4826
Publicado: Julio 19 2005, 12:41   
in-game gfx are usually limited to a certain part of a 16-color palette, when talking sc5 ofcourse. Any designer could co-op.. as long as he/she can deal with a handful of colors, it's mainly this last aspect that might be an issue. (I think)
ro
msx guru
Mensajes: 2353
Publicado: Julio 19 2005, 13:02   
Quote:

I'm just wondering - isn't it just nicer to create your own, original game?

As for graphics; would have said artist have to have specific MSX sprite knowlegde, or would just providing gfx work?


both. a good MSX artist can manualy "convert" the gfx (as in pixeling a pencilmade drawing)
ro
msx guru
Mensajes: 2353
Publicado: Julio 19 2005, 13:14   
Quote:

Why trying to explain it??... see it yourself!!

www.kurarizeku.net/ftp/dopromo.lzh

What do you think about it?? is it damn good or what??


Yeh, I've seen that one before. VERY impressive. is it gonna be finished?
sprites rule, they're just so darn quick. to bad they've got so many limits...
Imanok
msx addict
Mensajes: 287
Publicado: Julio 19 2005, 13:55   
Quote:

Yeh, I've seen that one before. VERY impressive. is it gonna be finished?


Sure!
Quote:

sprites rule, they're just so darn quick. to bad they've got so many limits...


That makes Sutchan's work much more meritory...
 
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