Autor
| Why NO SD Snatcher II or Solid Snake II ??
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manuel msx guru Mensajes: 3635 | Publicado: Julio 20 2005, 09:46   |
WHy make a new SD SNatcher? Better help UMAX with RoA! Much more promising, original story line and already there has been done loads!
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Latok msx master Mensajes: 1735 | Publicado: Julio 20 2005, 09:53   |
(SD)Snatcher is the best game because of its storyline, its romantic, nostalgic and melodramatic edges. It all flows so fucking brilliant. Unless we have someone who is able to write an equally good storyline, no way there is going to be a true SD Snatcher 2.
By the way, in my point of view, SD Snatcher 2 has been tried already with a pretty good result if you ask me. It's called Pumpkin Adventure 3.
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wolf_
 msx legend Mensajes: 4827 | Publicado: Julio 20 2005, 10:30   |
RoA can't be compared with SD. It would be classic vs future, knights/wizzards vs business/robots.
There's an audience for cyberpunk just as much as there is a market for classic tales..
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Sonic_aka_T
 msx guru Mensajes: 2269 | Publicado: Julio 20 2005, 13:35   |
Quote:
| If the graphic and storyline are difficult issues (they are, for sure), why not trying to make the sequel of Solid Snake instead??... an MSX2 version of Metal Gear Solid from GBC (Metal Gear Ghost Babel) would be really great!!... so the graphics and story from the original could be used...
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Well, there's a number of problems with Metal Gear II. While I really like the game, I'm not as big a fan of it as I am of SD-Snatcher. Second, Metal Gear is significantly more difficult to code than SD-Snatcher is. You're probably talking twice the amount of work, if not more... And last, Metal Gear II left very little (if any) room for improvement. The game was brilliantly done, and I wouldn't know how to add to it. For me, Ghost Babel would be going a step back, instead of forward... |
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Sonic_aka_T
 msx guru Mensajes: 2269 | Publicado: Julio 20 2005, 13:37   |
Quote:
| WHy make a new SD SNatcher? Better help UMAX with RoA! Much more promising, original story line and already there has been done loads!
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I am, kind of... Tho in all honesty I haven't really done much... I've also thought of making them a new engine, but with all the status affects, spells and stats RoA has, that would be a lot of work. Apart from that, their current engine isn't bad at all, so there's really no need... |
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snout
 msx legend Mensajes: 4995 | Publicado: Julio 20 2005, 13:40   |
One thing I would not mind for SD-Snatcher 2 is more of an YS approach when it comes to fighting enemies. It makes the game quite different, I know, but it also reduces the amount of graphics to be drawn significantly.
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Abi msx addict Mensajes: 415 | Publicado: Julio 20 2005, 13:49   |
Quote:
| One thing I would not mind for SD-Snatcher 2 is more of an YS approach when it comes to fighting enemies. It makes the game quite different, I know, but it also reduces the amount of graphics to be drawn significantly.
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Yes i agree with that, because it plays faster and i was fustrated after killing monster number 2943 like the way SD-Snatcher worked, nevertheless i understand that this is maybe the special effect that makes SD-Snatcher the game it is.
And offcourse it is great to see a full screen monster and you say WOOOW AWESOME! when you see a monster for the first time but after beaten them more then 100 you get stuck
You need realy consider if it is worth to draw all those monsters and the time you have to need to spent on when you have to draw all those detailed monsters (like SD-Snatcher). |
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snout
 msx legend Mensajes: 4995 | Publicado: Julio 20 2005, 13:52   |
How about doing only the important (boss) monsters fullscreen, and the ordinary ones in action-mode?
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wolf_
 msx legend Mensajes: 4827 | Publicado: Julio 20 2005, 14:09   |
more like: every monster fullscreen, until you're really stronger than this monster.. and you can kill it YS-method. So, only the dangerous monsters are fullscreen, for a while..
usually those stupid spiders in SD-snatcher (first monster) is about the leave the fullscreenmode quickly then..
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robertwilting msx addict Mensajes: 297 | Publicado: Julio 20 2005, 14:23   |
Come on if you want a YS battle system for snatcher then all you need are some people who can draw. The whole code you allready got in DANTE 2.
The option Wolf_ suggests is accetaple but a full YS battle mode. NO WAY at least that's my opinion.
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Sonic_aka_T
 msx guru Mensajes: 2269 | Publicado: Julio 20 2005, 17:59   |
If you were to make SD-Snatcher, you would have to make it SD-Snatcher... The unique battle mode is the essense of half of the game; I wouldn't change that, ever! The 'monster #233453' phenomenon is just bad gameplay balancing though, many games suffer from that. Usually this is done to make sure the game has its mandatory 60 hours of playtime, something I don't care for myself. Either make a short (but enjoyable) game, or just add to the story with sub-plots. Those ever-present mazes with swarms of monsters are real game-killers, if you ask me...
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wolf_
 msx legend Mensajes: 4827 | Publicado: Julio 20 2005, 19:02   |
actually I like the gfx of those robots in battle-mode.. they really shouldn't be left out. A good balancing between looking at nice gfx and a gameplay with a fluid progression is required. I'm extremely annoyed when I have to decompose some harmless poor robots just to gain some power and cash.. ^_^
Diablo2 on PC is well done in that aspect, it's so big.. by the time you actually crossed the land you gained enough experience to fight the 'end-bosses' there..
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Sonic_aka_T
 msx guru Mensajes: 2269 | Publicado: Julio 20 2005, 21:01   |
The way I see it, an RPG should be made in such a way, that getting from one area to the next should give you all the gold and exp you need. In SD-Snatcher there's a number of points where you have to wander around aimlessly just to gain enough gold and/or experience to be able to continue. Ideally, you'll want to avoid such situations, even if it makes the game last a little less than 60 hours...
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[D-Tail]
 msx guru Mensajes: 3026 | Publicado: Julio 20 2005, 22:48   |
t00b: I think the game will be a little too easy then... SD-Snatcher has imho a perfectly balanced gameplay... Life gets a lot easier when you beat all in warehouse no1 thrice over ^_^
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Samor msx professional Mensajes: 847 | Publicado: Julio 21 2005, 01:01   |
I once spent a day levelling up in the south city part.
Very funny when you are in the cave after that (you know, with the normally difficult enemies with lots of gold), big money
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