Autor
| New game development
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GuyveR800 msx guru Mensajes: 3048 | Publicado: Diciembre 25 2002, 01:51   |
I saw an old poll about what new things people wanted to on MSX. The result was almost 55% wanted to see new games.
Currently, TNI is working with some other persons to create a very exciting and addicting puzzle game. You will hear about it in due time.
Now I ask all of you, what kind of games do you want? I have some ideas on what I would want to do, but suggestions are welcome.
Also, as so many Gfx9000 cartridges are dusting away, I was thinking of making a game for it.
And/or maybe LPE-Z380?
Please, any suggestions are welcome! |
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wolf_
 msx legend Mensajes: 4827 | Publicado: Diciembre 25 2002, 11:38   |
A good rpg, as classy as sd-snatcher/xak/dragonslayer6.
I'm willing to compose, as long as it's for opl4 only
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DarQ msx professional Mensajes: 844 | Publicado: Diciembre 25 2002, 13:29   |
monster RPG and huge like whatever.... RPG rules
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mighty.m msx lover Mensajes: 69 | Publicado: Diciembre 25 2002, 14:05   |
it's obvious... making a huge RPG such as DS6 take loads of time to create (storylines and such, the huge plot)... Maybe we need to try making more arcade style games (such as Space Manbow and Aleste). The graphics could be nice cause it's been done before (Aleste again) and OPL4 music can be added. Why are people always saying "that's been done already..." ? I still find myelf playing F1 spirit ocassionaly in stead of GT3 on the PS2... both games are equally as nice i guess... |
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snout
 msx legend Mensajes: 4995 | Publicado: Diciembre 25 2002, 14:16   |
Mighty.m has sure got a point here. It's cool to play RPG's indeed. But very hard to actually make an RPG that's worth playing. (Although... other games should not be underestemated as well). For an RPG you'll need a good story with enough plot changes, a lot of cool graphics and music and a well-thought ranking system. Especially the story and graphics take a lot of time. Personally, I'd like to contribute some ideas and music to a new game of any kind  |
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Bart msx professional Mensajes: 647 | Publicado: Diciembre 25 2002, 16:12   |
creating an RPG is indeed pretty cool. But, as stated, involves a lot of work. But that doesn't mean it cannot be done. Nowadays there are a handful of MSX pogrammers coding different things for MSX. If they all would be willing to work together and the same for gfx artists, then maybe it will be possible to develop some rpg in a normal timespan.
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wolf_
 msx legend Mensajes: 4827 | Publicado: Diciembre 25 2002, 17:02   |
For sure an RPG takes loadsof develop time. For 1 coder it's a pain, for whole team, where several code modules are split amongst coders, it's more manageble. You need a technical main-coder who comes up with the technical engine and figures out how to split the project into modules. GFX take time, however, the latest POVRAY supports orthographic 3d, meaning that it's possible to raytrace 3d, without perspective. This is perfect for semi-3d things like simcity, or the familliar rpg dots. This means that designing the gfx this way is more easy than handpixeling all. And faster!
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chaos msx addict Mensajes: 276 | Publicado: Diciembre 25 2002, 18:51   |
With a good team, making an RPG shouldn't be that hard. Though the main problem is motivation nowadays. As stated before, creating an RPG takes loads of energy/work.
I don't think a main engine is the biggest problem, but what about maps, the storyline, triggers, graphics, demo's (even with Povray wolf  ) etc.
A nice development environment would be nice for this. and what about a tool to edit maps (including the triggers, monsters, ppl tot talk too etc. etc).
Once you've got this, it's much easier to create RPG's, and it can be re-used, or used for making other games.
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wolf_
 msx legend Mensajes: 4827 | Publicado: Diciembre 25 2002, 19:12   |
Those tools should be made on a PC ofcourse, there's nothng wrong developing msx games on a pc, since there're also msx-z80 assemblers on pc
Some ppl even make fonts to be used in msx demos in paintshop pro
Bigger teams always have been a sortof oddball in the msx scene. Coders start individuial as scrolltext/screensplit coders, by the time the joung coders wanted to do more advanced stuff they went on to study or bought a pc, both decrease your time!
Pulling together a develop team (mainly coders, artists are more motivated to finish something) is harder than the game they've to make! |
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snout
 msx legend Mensajes: 4995 | Publicado: Diciembre 25 2002, 22:56   |
Wolf is right.. there's nothing wrong with cross-development. Indeed, one of the main problems is getting and keeping a team together. We do have plans at the MRC to create a platform to make this easier, but creating such a platform itself is quite hard to do as well  . Besides, we have other priorities.
As for a game suggestion: How about a restyle of something like traiblazer? I for one really liked that game!. (Squeek! Squeek!  ) |
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GuyveR800 msx guru Mensajes: 3048 | Publicado: Diciembre 26 2002, 00:22   |
Yes, wolf is very right. Personally I haven't developed for MSX on MSX in years! I always use tniASM and PSP for MSX developing.
As for maps, triggers, etc, there are very good tools on PC that can handle all that perfectly. openTUME being the best in my eyes.
Still... Developing the story takes a while... I've been walking around with a cyberpunk RPG ever since 1994... A lot of my ideas have been incorporated in PC games since that time ^^; (I should've patented them ^_^)
Anyway.. the story really is the biggest problem. I do have an outline of it, but filling in all the small details that make the game fun to play and extensive enough is really hard.
Hasn't the dutch MSX scene made enough RPG's already? (all UMAX games for example)
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wolf_
 msx legend Mensajes: 4827 | Publicado: Diciembre 26 2002, 01:23   |
If there are enough scene RPG's, why does everyone still agree on sd snatcher, DS6, Xak serie, etc. being real classics?
With all respect, but you can't just compare the scene RPGs with the Japanese stuff.
The main difference is the artwork, music and gfx always were better from the real Japanese companies imho. The only dutch games I ever played were Frantic and Dix, for the rest I preferred the Japanese ones.
Stories should be made by artists, not coders. Anyway I don't consider the story a technical limit. A good engine can handle any story. So, not coding because you're waiting on a script is like a circle, where scriptswriters don't feel like investing time in a game of which there isn't a concrete engine yet.
So, the best way from here is to gather some skilled codefreaks with 1 main coder who splits the whole program in manageble modules.
any1 interested ???
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DarQ msx professional Mensajes: 844 | Publicado: Diciembre 26 2002, 04:42   |
Well, actually, i would be interested to code some stuff. If it were a year ago. It's too busy overhere but please, find some skilled people that know that they're doing and make some hot RPG and i will be (probably) delighted to play it!!!
good luck to anyone involved in this (future) project!
(no, im not evil guyver800!)
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mighty.m msx lover Mensajes: 69 | Publicado: Diciembre 29 2002, 17:29   |
there's been lot's of people that started working on a RPG in the past... few made it to the finish line... the only ones that really did a great job in my eyes were UMAX... (I'm talking about the amature scene only now huh) but maybe that's because PA2 was the first RPG I ever played. Later on I discovered the XAK series I never really liked those. Okay, the music is legendary, so are the gfx (boy oh boy, first time I saw that XAK3 demo) but the gameplay is frustrating. (Maybe that's because I've always had a regular MSX2, never played it on 2+ or Turbo-R)...
What I like about RPG's is they're timeless. An RPG doesn't need rendered or realtime 3D graphics to feel nice. In fact I like 2D RPG's the best and I guess I will always do so.
Dragonslayer 6 i.e. doesn't look THAT nice but it has that nice feel to it.
Oh well, I hope if someone does start out on one they actually finish it
I hope so because I love RPG's. And I love playing 'em on MSX
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snout
 msx legend Mensajes: 4995 | Publicado: Diciembre 30 2002, 11:09   |
I'm afraid that it's hard to get a team together that is capable of creating a new monster-sized-RPG. Many people have burned their fingers to this one in the past :/ For the upcoming time, I'm spending my time working on the MRC and making music for a new puzzle game (more info later)... in the future I'd like to contribute to other projects as well  |
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