still some problems with PSG channels using SEE and SCC-Blaffer (Development Foros MSX)MSX Resource Center            
                       
English Nederlands Espa�ol Portugu�s Russian                  
 Noticias
   Página principal
  Almacén de noticias
  Temas de noticias

 Recursos
   Foros MSX
  Artículos
  Analisis
  Informe de ferias/RUs
  Álbum de fotos
  Ferias y encuentros
  Encuestas
  Enlaces
  Buscar

 Software
   Descargas
  Tienda Online

 MRC
   Quiénes somos
  Únete a nuestro equipo
  Donar
  Políticas
  Contacta con nosotros
  Enlázanos
  Estadísticas

 Buscar
 
  

  

 Login
 

Login

Contraseña




¿Aún no tienes una cuenta? ¡Conviértete en miembro del MSX Resource Center! ¡Únete a nosotros!.


 Estadísticas
 

Hay 37 invitados y 3 miembros en línea

Eres un usuario anónimo.
 

Foros MSX


Foros MSX

Development - still some problems with PSG channels using SEE and SCC-Blaffer

Autor

still some problems with PSG channels using SEE and SCC-Blaffer

norakomi
msx professional
Mensajes: 861
Publicado: Abril 18 2006, 14:16   
Buenos Dias !

After a long strugle I got to the point where SEE doesnt use all 3 channels anymore.
Now my soundeffects are being played through PSG channel 3 only.

To make things easier I am not using the noise channel for the drums (SCC-blaffer) nor for the SFX (SEE).

So SCC-blaffer uses only PSG channel 1 and 2 for drums.
And SEE uses only PSG channel 3 for soundeffects.

However when a soundeffect is played there is a hum/hiss hearable in the background.
The drums (psg channel 1 and 2) keep on playing unaffected, but the soundeffect is being played 2gether with a hum/his.

When I mute PSG channel 1 and 2 in SEE, then still the hum/his is being played together with the soundeffect.
And ONLY when I dont play the drums at all (I dont call the SCC-Blaffer routine) then the soundeffect is played without hum/his.

does anyone have a clue where to look for the solution to this ploblem ?

kind regards !!! (ps, MIRC question: is there next to the rizon server another server for msx-channels?)
ro
msx guru
Mensajes: 2347
Publicado: Abril 18 2006, 14:32   
check if the NOISE channel bits are correct (overlapping?) reg 7 (iirc)
[D-Tail]

msx guru
Mensajes: 3020
Publicado: Abril 18 2006, 17:42   
On Freenode there's #openmsx
snout

msx legend
Mensajes: 4992
Publicado: Abril 18 2006, 17:46   
And on Undernet there's an #msx as well
snout

msx legend
Mensajes: 4992
Publicado: Abril 18 2006, 17:50   
(not intending to put any other MSX channels down), I think both #msx and #msxdev on Rizon are the places to be for development related discussions though
norakomi
msx professional
Mensajes: 861
Publicado: Abril 18 2006, 19:30   
Quote:

check if the NOISE channel bits are correct (overlapping?) reg 7 (iirc)

yes I muted them (in SEE) completely, since Im not using them at all. Still there seems to be noise coming from SCC-Blaffer....
BiFi
msx guru
Mensajes: 3142
Publicado: Abril 18 2006, 20:31   
is #msx@undernet still active? haven't been there in months
manuel
msx guru
Mensajes: 3545
Publicado: Abril 18 2006, 21:34   
Yep it is. Why don't you just check it out?
ro
msx guru
Mensajes: 2347
Publicado: Abril 19 2006, 12:06   
Then check SCC blaffer to see if they mask noise bits for none used channels!
norakomi
msx professional
Mensajes: 861
Publicado: Abril 19 2006, 14:55   
Quote:

Then check SCC blaffer to see if they mask noise bits for none used channels!

i looked a bit and it seems the problem was scc-blaffer.
i changed somethings, and now it seems the buzzing is gone.

Now I added noise to the psg channels 1 and 2 (of the drums)
The sfx doesnt use noise at all (channel 3)
However, when a soundeffect is played the noise frequency is changed (thats strange), which is hearable in the noise of the drums (the drums, hi-hat and snare) start sounding either to high or to low....

Im almost there !!!
Sonic_aka_T

msx guru
Mensajes: 2269
Publicado: Abril 19 2006, 15:34   
Quote:

Quote:

Then check SCC blaffer to see if they mask noise bits for none used channels!

i looked a bit and it seems the problem was scc-blaffer.
i changed somethings, and now it seems the buzzing is gone.

Now I added noise to the psg channels 1 and 2 (of the drums)
The sfx doesnt use noise at all (channel 3)
However, when a soundeffect is played the noise frequency is changed (thats strange), which is hearable in the noise of the drums (the drums, hi-hat and snare) start sounding either to high or to low....

Im almost there !!!

If I remember correctly the SEE replayer came with sources. Why not edit those a little so you can be sure there's no conflict between the SEE replayer and SCC blaffer?
norakomi
msx professional
Mensajes: 861
Publicado: Abril 19 2006, 20:34   
Quote:

If I remember correctly the SEE replayer came with sources. Why not edit those a little so you can be sure there's no conflict between the SEE replayer and SCC blaffer?

yes I did. Because SEE normally uses all 3 psg channels. So what I did was change SEE source so that I uses ONLY channel 3 !!!
After that I had to change a bit in SCC-Blaffer so that it doesnt use channel 3 when a SFX is played.
If SEE doesnt play a soundeffect, then SCC-Blaffer will use channel 3 also (as an extra for the drums).....
 
 







(c) 1994 - 2008 Fundación MSX Resource Center. MSX es una marca registrada de MSX Licensing Corporation