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| How can I redefine characters (UDG) under SCREEN 1 ?
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cesco msx addict Mensajes: 301 | Publicado: Abril 19 2006, 13:22   |
I used to redefine the character table for SCREEN 1 under MSX Basic when I made some games a lot of years ago, but now I don't remember anymore the starting address to VPOKE. Is there someone that can tell me which address I have to VPOKE to change the character table under SCREEN 1 ?
Also, anyone remembers which is the starting memory address to SCREEN 1 VIDEO MEMORY?
Thanks
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NYYRIKKI msx master Mensajes: 1528 | Publicado: Abril 19 2006, 15:06   |
Look here:
www.work.de/nocash/portar.htm#videodisplayprocessor
You can also check right addresses with BASE command in BASIC like this:
PRINT BASE(X)
The number X can be calulated like this:
SCREEN mode * 5 + Y
Y:
0 = Tile map
1 = Tile colors
2 = Tile outlook
3 = Sprite attributes
4 = Sprite outlook
... so ansfer to you guestion can be obtained by typing:
PRINT BASE(7)
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cesco msx addict Mensajes: 301 | Publicado: Abril 20 2006, 00:33   |
Thank you very much
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poke-1,170 msx professional Mensajes: 897 | Publicado: Abril 20 2006, 00:38   |
or call your sprite "dennis"... then you redefine him too
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