I've just created a tool for MSX Basic developers: MSX Tile Designer (Development Foros MSX)MSX Resource Center            
                       
English Nederlands Espa�ol Portugu�s Russian                  
 Noticias
   Página principal
  Almacén de noticias
  Temas de noticias

 Recursos
   Foros MSX
  Artículos
  Analisis
  Informe de ferias/RUs
  Álbum de fotos
  Ferias y encuentros
  Encuestas
  Enlaces
  Buscar

 Software
   Descargas
  Tienda Online

 MRC
   Quiénes somos
  Únete a nuestro equipo
  Donar
  Políticas
  Contacta con nosotros
  Enlázanos
  Estadísticas

 Buscar
 
  

  

 Login
 

Login

Contraseña




¿Aún no tienes una cuenta? ¡Conviértete en miembro del MSX Resource Center! ¡Únete a nosotros!.


 Estadísticas
 

Hay 39 invitados y 2 miembros en línea

Eres un usuario anónimo.
 

Foros MSX


Foros MSX

Development - I've just created a tool for MSX Basic developers: MSX Tile Designer

Ir a la página ( Página anterior 1 | 2 )
Autor

I've just created a tool for MSX Basic developers: MSX Tile Designer

ARTRAG
msx master
Mensajes: 1747
Publicado: Abril 20 2006, 20:50   
Quote:


- Colour support (Foreground & Background, remember that you can only change the colour of 8 characters at once, so if you have four 16x16 tiles to colorize you can only put two different colors, as a 16x16 tile requires four characters to be displayed so 4 * 4 = 16 ---> 16 / 8 = 2 Colors).



What do you mean?
Why in scr1 you cannot edit 4 tiles each with its foreground and its background? this leads to 8 colors.
What about scr2 support?
Why not having a small preview screen where one can place the tiles in different combinations
and have a glance on how they look like together ?
What about the possibility to edit a complete tile set?
cesco
msx addict
Mensajes: 301
Publicado: Abril 20 2006, 21:21   
To change foreground and background colours on the character table you have to write

VPOKE BASE(6) + X, < New colour >

where X is a number between 0 and 31

when X = 0, you can set the foreground and background color of the characters starting from CHR$(0) TO CHR$(7)
when X = 1, you can set the foreground and bacground color of the characters starting from CHR$(8) TO CHR(15)
and so on, with X=2 -> CHR$(16) TO CHR$(23), X=3 -> CHR$(24) TO CHR$(31), ...

Displaying one 16x16 tile requires to redefine 4 characters; so in a group of 8 characters you can have up to two 16x16 tiles (or four 8x16 / 16x8 tiles, or eight 8x8 tiles)
ARTRAG
msx master
Mensajes: 1747
Publicado: Abril 20 2006, 21:31   
But you colud try to compose 16x16 tiles using 4 chars from any of the 32 groups.
Moreover you could design chars that can be composed in many ways....

Scr1 is very poor, but allowing only one color for 4 tiles constrains the design more
than the HW itself permits.


pitpan
msx master
Mensajes: 1390
Publicado: Abril 20 2006, 22:39   
I'll go for a SC2 editor with an option to save as SC1 - that'll provide the best functionality.
cesco
msx addict
Mensajes: 301
Publicado: Abril 21 2006, 09:28   
Ok, I'll add SCREEN 2 support ASAP. I've just to understand how to write MSX code to handle multicolor gfx properly
 
Ir a la página ( Página anterior 1 | 2 )
 







(c) 1994 - 2008 Fundación MSX Resource Center. MSX es una marca registrada de MSX Licensing Corporation