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Development - MSX1 Games with smooth scroll

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MSX1 Games with smooth scroll

viejo_archivero
msx addict
Mensajes: 470
Publicado: Agosto 11 2006, 12:44   
I think Konami's Super Cobra features a well done 4x4 horizontal scroll. Also Guzuta's Seleniak features a nice smooth layered vertical scroll but, again, don't know if you are only searching for horizontal ones or what
viejo_archivero
msx addict
Mensajes: 470
Publicado: Agosto 11 2006, 12:57   
Camelot Warriors, from Dinamic, a stage by stage platform game, features some smooth horizontal scrolling stages too, trickily done with pattern redefinition. Although the original native version was the speccy one, it wasn't a direct port, as it features some screen 2 color patterns and sprites for the characters and enemies.
PingPong
msx master
Mensajes: 1069
Publicado: Agosto 11 2006, 14:32   
Quote:

Camelot Warriors, from Dinamic, a stage by stage platform game, features some smooth horizontal scrolling stages too, trickily done with pattern redefinition. Although the original native version was the speccy one, it wasn't a direct port, as it features some screen 2 color patterns and sprites for the characters and enemies.



I see, however there is no scroll routine, except for small parts of game...
LeandroCorreia
msx addict
Mensajes: 459
Publicado: Agosto 11 2006, 15:11   
Exoide-Z and Exoide-Z Area 5 have nice scrolls too.
ricbit
msx lover
Mensajes: 116
Publicado: Agosto 11 2006, 15:23   
Rally-X has smooth scroll in both directions.
LeandroCorreia
msx addict
Mensajes: 459
Publicado: Agosto 11 2006, 15:33   
Sky Galdo has vertical scroll... Shearing and slow.
Gyrodine has a good scroll too.
Chardson
msx lover
Mensajes: 93
Publicado: Agosto 11 2006, 16:41   
The secret of smooth scrolling with MSX1 is to use simples backgrounds. I mean, tiles without "texture". This way you just have to set a good logic to "force-scroll" but directly on tiles. Or you create a fast game like Road Fighter and scroll 8x8 so fast that it may look like smooth.
PingPong
msx master
Mensajes: 1069
Publicado: Agosto 11 2006, 16:58   
Quote:

Rally-X has smooth scroll in both directions.


Rally x had also a VERY SIMPLE BACKGROUND. Not so hard to to smooth scrolling ...
poke-1,170
msx professional
Mensajes: 908
Publicado: Agosto 11 2006, 17:39   
ehmmm alpharoid maybe ?
or that pine appelin game ?
mars2000you
msx master
Mensajes: 1723
Publicado: Agosto 11 2006, 17:57   
What about Gulkave ? A very difficult shooter !
LeandroCorreia
msx addict
Mensajes: 459
Publicado: Agosto 11 2006, 18:09   
Alpharoid, Pine Applin and Gulkave have 8x8 pixels scroll. It´s just that the scroll looks better because it´s fast.
jltursan
msx professional
Mensajes: 887
Publicado: Agosto 11 2006, 19:14   
King's Knight from Square has too a 4 pixels vertical scroller. It's not all bad (at least seems that it's not a tiled one); but jerky as hell...
LeandroCorreia
msx addict
Mensajes: 459
Publicado: Agosto 11 2006, 20:23   
Two more games: Crusader and ChoroQ.

So to create a decent scroll for MSX you need to use simple patterns and redefine them realtime, as in Crusader, ChoroQ, Gyrodine, Camelot Warriors, etc.

Just some questions...

1) Theseus scrolling is made with patterns?
2) How is the scroll done in Exoide-Z?
2) How is the smooth scroll achieved in ZX-Spectrum converted games? IMHO the best ones are Commando Tracer and Desperado.
spl
msx professional
Mensajes: 762
Publicado: Agosto 11 2006, 20:50   
Quote:

What about Gulkave ? A very difficult shooter !



I like it a lot! I am very good with this game
Maggoo
msx professional
Mensajes: 592
Publicado: Agosto 11 2006, 21:15   
Theseus is made with patterns. It helps that the background is pretty much all uniform. The technique used by Theseus was described in detail on one of the recent MSX Magazine with nice examples.
 
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