MSXDev'07 specs - discussion (Development Foros MSX)MSX Resource Center            
                       
English Nederlands Espa�ol Portugu�s Russian                  
 Noticias
   Página principal
  Almacén de noticias
  Temas de noticias

 Recursos
   Foros MSX
  Artículos
  Analisis
  Informe de ferias/RUs
  Álbum de fotos
  Ferias y encuentros
  Encuestas
  Enlaces
  Buscar

 Software
   Descargas
  Tienda Online

 MRC
   Quiénes somos
  Únete a nuestro equipo
  Donar
  Políticas
  Contacta con nosotros
  Enlázanos
  Estadísticas

 Buscar
 
  

  

 Login
 

Login

Contraseña




¿Aún no tienes una cuenta? ¡Conviértete en miembro del MSX Resource Center! ¡Únete a nosotros!.


 Estadísticas
 

Hay 28 invitados y 1 miembro en línea

Eres un usuario anónimo.
 

Foros MSX


Foros MSX

Development - MSXDev'07 specs - discussion

Ir a la página ( Página anterior 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 Siguiente página )
Autor

MSXDev'07 specs - discussion

Henk
msx lover
Mensajes: 99
Publicado: Noviembre 05 2006, 23:35   
Quote:

And what is such an SCC is only a bonus? e.g. the game will run without it?



Bonus is ok even great, hence the last words "in order to be able to play the game"
Vampier
msx professional
Mensajes: 523
Publicado: Noviembre 06 2006, 19:34   
Quote:

... and when will I become an MSX professional?



What do you know about MSX anyways (this post is meant as sarcasm)
Kandahar
msx novice
Mensajes: 23
Publicado: Noviembre 29 2006, 18:58   
Being sarcastic, Couldn't anyone make a pretty good 4MegaROM game for next MSXdev with 2xSCC cartridges (who doesn't have 2?) plus 2xMoonSound (who doesn't have 2?) plus FM-PAC built-in chip (where available) loadable from HD being required to have at least 512Kb and a Z80B (of course)?

That would be so nice! That's the spirit!

Seriously. Keep on this way and you'll spoil MSXdev. That discourages anyone.

C u.
GhostwriterP
msx addict
Mensajes: 320
Publicado: Noviembre 29 2006, 21:58   
Who wants to program for msx2 anyway? Once you get to know the msx, it is either this or turbor + gfx9000 + moonsound
Kandahar
msx novice
Mensajes: 23
Publicado: Noviembre 29 2006, 23:38   
Ops! I forgot GFX9000. Unforgivable. That would certainly ease coding.

c.u.
pitpan
msx master
Mensajes: 1418
Publicado: Noviembre 30 2006, 01:01   
Let's program Turbo-R using Brainfuck! We will be then able to unleash all its potential
Samor
msx professional
Mensajes: 847
Publicado: Noviembre 30 2006, 09:29   


Every MSX can play MSX1 games.
There are very few MSX'es that run uh, Turbo-R + GFX9000 + Moonsound games
MSX2, well, it's popular in Europe and Japan, but it's already alienating a lot of people, in a way.

Devving for MSX1 seems an obvious choice, but I don't think there should be too much restrictions otherwise. Just a requirement that it runs on a regular old MSX. Then people could optionally add in whatever they wanted to as well.

I'm also one who's more used to MSX2, but still... MSX2 only games in this competition would, I think, cause a large divide. Chances are it would separate the Brazilian and Spanish communities from the Dutch one as before. That'd be a bummer. What we've seen in recent years is the opposite, it'd be nice to see that continuation, IMO.


Kandahar
msx novice
Mensajes: 23
Publicado: Noviembre 30 2006, 12:30   
The easiest solution seems to be someone to arrange another contest with other requirements than these at MSXdev and there you have it! Everyone happy and developing for both MSX & MSX2.
Samor
msx professional
Mensajes: 847
Publicado: Noviembre 30 2006, 12:52   
that would probably still result in a sort of split.... not recommended, I'd think.

wolf_

msx legend
Mensajes: 4827
Publicado: Noviembre 30 2006, 13:12   
Just stick to msx1/psg/8kb..2MB ROMS/64KB RAM. The rest (scc, fmpac, msx2 colors etc.) is a bonus.

2ct.


Kandahar
msx novice
Mensajes: 23
Publicado: Noviembre 30 2006, 13:28   
For sure organisation is required.
What's clear is that mixing MSX and MSX2 developments would make MSX2devs to stand out over MSX's.

c u

SLotman
msx professional
Mensajes: 561
Publicado: Noviembre 30 2006, 16:50   
I dont get why all this hate against MSX2... I dont have GFX9000 or Moonsound, but you guys dont see me trolling around about how GFX9000-only stuff or Moonsound only music are bad... I would just be glad to see new stuff, no matter what the specs are...

I really dont see a problem having a "sub-contest" with MSX2, 2+ or even turbo-R games, I think it would just expand the possibilities

And I really dont understand this "more hardware = less projects, because people get ambicious" - that's a developer's problem if they take the chance of developing something beyond what they can achieve (and I'm not just thinking code-wise, but also on story/gfx/game size)

It's just a matter of proper management, of what can and cannot be done within the time limit...
wolf_

msx legend
Mensajes: 4827
Publicado: Noviembre 30 2006, 16:54   
yep ^_^

But the msx2/+/tR is a bit tricky. Just have a look at the current poll to see my point..
Kandahar
msx novice
Mensajes: 23
Publicado: Noviembre 30 2006, 17:22   
Rather than hate against MSX2 (I own an MSX2+) is the fact of insist on putting MSX2 into a contest thought originally for MSX1 developments.

I would be glad as well to see whatever new stuff. That's why I suggest to arrange another contest (I won't be a volunteer for such a thing) for that not included in MSXdev.

And of course proper managemente is required for whatever one wants to program.

c u
Samor
msx professional
Mensajes: 847
Publicado: Noviembre 30 2006, 18:23   
Quote:

Just stick to msx1/psg/8kb..2MB ROMS/64KB RAM. The rest (scc, fmpac, msx2 colors etc.) is a bonus.

2ct.




yeah, I think that would be a good idea......

 
Ir a la página ( Página anterior 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 Siguiente página )
 







(c) 1994 - 2009 Fundación MSX Resource Center. MSX es una marca registrada de MSX Licensing Corporation