Autor
| MSXDev'07 specs - discussion
|
ARTRAG msx master Mensajes: 1686 | Publicado: Enero 20 2007, 21:21   |
64K ram
no other option!!!
|
|
dvik msx master Mensajes: 1312 | Publicado: Enero 21 2007, 08:29   |
The reason why 64kB ram is requested is that to be able to write games in c that makes use of megarom mappers, address 0-3FFFh typically needs to contain non switched c code, like c-lib and memory management stuff. And the only way to get that code into address 0 with the common mappers are to copy that code from the rom into ram during boot of the rom.
An alternative is I guess to develop a new mapper that is basically an ascii8 or konami mapper but with fixed rom at address 0-3FFFh. Its a quite simple modification to a flashrom and its easy to implement such a mapper in an emulator. With such a mapper it would be possible to write c code and only use 16kB ram. I don't think its a big stretch of the rules to allow a 'new' mapper that supports a fixed 16kB block at address 0.
|
|
Huey msx professional Mensajes: 586 | Publicado: Enero 21 2007, 15:13   |
I agree with dvik and ARTRAG on this issue in relation to C programming.
|
|
wolf_
 msx legend Mensajes: 4713 | Publicado: Enero 21 2007, 16:03   |
This all gets so exciting ^_^ one or two weeks left for the jury-report, and then I expect they'll be cooking the rules for '07!  |
|
|
|
|