Lost World... Owners of the game and Sunrise/Umax guys... (Software and gaming Foros MSX)MSX Resource Center            
                       
English Nederlands Espa�ol Portugu�s Russian                  
 Noticias
   Página principal
  Almacén de noticias
  Temas de noticias

 Recursos
   Foros MSX
  Artículos
  Analisis
  Informe de ferias/RUs
  Álbum de fotos
  Ferias y encuentros
  Encuestas
  Enlaces
  Buscar

 Software
   Descargas
  Tienda Online

 MRC
   Quiénes somos
  Únete a nuestro equipo
  Donar
  Políticas
  Contacta con nosotros
  Enlázanos
  Estadísticas

 Buscar
 
  

  

 Login
 

Login

Contraseña




¿Aún no tienes una cuenta? ¡Conviértete en miembro del MSX Resource Center! ¡Únete a nosotros!.


 Estadísticas
 

Hay 32 invitados y 0 miembros en línea

Eres un usuario anónimo.
 

Foros MSX


Foros MSX

Software and gaming - Lost World... Owners of the game and Sunrise/Umax guys...

Ir a la página ( 1 | 2 Siguiente página )
Autor

Lost World... Owners of the game and Sunrise/Umax guys...

DemonSeed
msx master
Mensajes: 1062
Publicado: Septiembre 27 2006, 11:03   
To start:

Looking back, I am sorry about the fact that I and Hans Cnossen never made any Moonsound versions of those bgm's we delivered for the game "The Lost World".
Although doing so initially might not have been "part of the deal", I still feel sorry for how things have went during ill communication and "unclearities".

I would like to sincerely apologize for this, on our behalf.

This message is not about causing fuss, it is only meant to notify and to plea for "the right thing to do".

As I currently do not have any contact-information of persons or organisations which concern this message, apart from possible "customers" who own aforemented game and happen to read this, I have to refrain to this fashion of communication.
I do not intend to criticise or damage anyone with this entry.

Coincidentally, I noticed that the game "The Lost World" is still distributed by Sunrise, which pleases me as well as it must do many (former) MSX-users and RPG-fans, as it surely, in my humble opinion, is a very interesting, well-produced game, and a production which I am still, and always will be, proud to have been a part of.
(Although they did manage to spell my name wrongly in the booklet, those Italian dweebs! "Jhony Hassink" or something... Jeez! )

However, I also discovered a few days ago, when a relatively recent copy came under my attention, that you (Sunrise/Umax?) have still forgotten to re-edit the music you accidently wrongly re-edited in the first place, which, actually, is the solemn thing that bothers me...

Simply put: I created the music for fm-pac only! Please, in your following re-issues of the game, select each .mbm file (in MoonBlaster v1.4) that I wrote for the game seperately, then press [SELECT] two times (so it will be fm-pac ONLY!) and save the song in USER-mode on the game disk(s). It's a procedure which should take less than 10 minutes.
Doing as such, you will disable the MSX-AUDIO in that particular files, which is a good idea, since I never (!) edited this soundchip while making the music. Anyone listening to music of my hand in the game, while having MSX-AUDIO plugged in will just hear the same instrument (bass1 I guess) on the highest volume on every available channel, which, as you might have noticed for yourselves (?), is not how the songs were delivered to you in the first place, and, really, not how they should sound at all.
In a way, this kind of ruins the total production of this otherwise very good game.

I know I'm not in the ideal position to bargain about issues as such, especially after this matter of time, since I (or we) have neglected to produce Moonsound versions of the songs. I'm aware of the fact that communication always was vague and has run weaker and vaguer over the years, but please, on behalf of any (future) players of the game and, frankly, Sunrise's reputation , please, please, edit the songs in the way I described, for it will improve the experience of those playing the game, as it will my conscience...

Thank you for your time and attention, and good luck to you.

John Hassink

PS, I understand a guy named Frederik Boelens made Moonsound versions of the songs. I wonder what those versions sound like. I trust they are cool arrangements.

PS 2, If someone would be willing to make a nice patch to solve this problem, I will give you either a crate of beer, 2 joints (of really splendid Dutch hasjisj) or a good meal, depending on your predilection(s), and I mean it!

PS 3, I do not take a big issue out of this. Nothing of this all is meant personally in any way. I solely speak on behalf of me and with approvement of Hans Cnossen.
DemonSeed
msx master
Mensajes: 1062
Publicado: Noviembre 11 2006, 10:29   
So... Nothing, no response you get... But I did try, before, but no use... Shows that no-one cares, so subsequently, neither should I...
manuel
msx guru
Mensajes: 3635
Publicado: Noviembre 11 2006, 11:55   
WHy didn't you send an e-mail to Rob Hiep?
[D-Tail]

msx guru
Mensajes: 3026
Publicado: Noviembre 11 2006, 11:56   
Hey DS! An answer to your PS1: Frederik Boelens indeed made re-arrangements. You can find them on the CD that is sold with Bombaman (contact Sunrise for that).

PS2: Try contacting umax via their website.

PS3: Cool

General PS: I assume RoA has the same problem - it generally uses the same music as Lost World.
ro
msx guru
Mensajes: 2353
Publicado: Noviembre 11 2006, 12:43   
I missed this post earlier I suppose.
I never noticed that "flaw" in music data. Hmmz. TLW is a product build around Midas (F-kernel) which we, the fuzz, build and maintain. It should be no biggy to extract the file, make'm MM only as you asked, and re-attach'm to the Lib again.

However, my FDD broke so starting MB1.44 isn't goin' to happen (Remco Schrijvers, bastard.. you should've released a dos version or sumpfn)
We've also written LIB maintenance stuff for PC, so no biggy there. I also removed the Disk-Check in the game (my FDD broke down, remember) so with permission of Rob (sunrise) we can release THAT version. For peeps with emulators and stuff. Dunno.

so this could be done, sure. But I've gotta warn ya, I'm rather lazy....
wolf_

msx legend
Mensajes: 4827
Publicado: Noviembre 11 2006, 12:44   
that's hardly a warning
sunrise
msx professional
Mensajes: 652
Publicado: Noviembre 11 2006, 12:48   
Indeed using my emailaddress is the most wise thing for comments etc for every game
The printed manual of TLW in which your name is spelled wrong is certainly not done by Hnostar( Spanish and not Italian !), but more by the one who made the text of the manual .
I connection with the music as regards msx-audio I have the feeling that you talk about the very first copy.
Since that used 256K sample ram it was adapted, simply due to the fact that the rules for the gamessubscriprtion didnot allowed that

Furthermore I have great objection that every time my real name is used, since everyone may have his nickname and I donot !

BTW we are busy to put TLW in another 'jacket' too as regards a cover
So suggestions are welcome ,also from you demonseed , but if it's possible we will see

sunrise
msx professional
Mensajes: 652
Publicado: Noviembre 11 2006, 13:06   
@Ro, you are so many years behind , so you donot have to take this effort, since it is already for a long time that it functions without copy protection!

Even better , you can get it is one file. So donot have to switch anymore.
Release will be on our new page , keep you posted !
DemonSeed
msx master
Mensajes: 1062
Publicado: Noviembre 11 2006, 13:14   
Sunrise, I have the disposal of a computer on which I could make or adapt music again, and I feel I did leave some unfinished business.
So, if you would need my services, just e-mail me and tell me what you need...

I'm very happy to receive a reply from the sunrise front, really.
AuroraMSX

msx master
Mensajes: 1277
Publicado: Noviembre 11 2006, 17:29   
Quote:

It should be no biggy to extract the file, make'm MM only as you asked,


Reading ain't your strongest asset, eh, ro?
DemonSeed wrote:
Quote:

Simply put: I created the music for fm-pac only!



ro
msx guru
Mensajes: 2353
Publicado: Noviembre 12 2006, 17:06   
@R..eh Sunrise: I didn't know about the one file lib release indeed! gheh.

@Aurora: Understanding MM means MSX MUSIC (which is indeed FM-PAC for example, while MA stands for MSX Audio, which is Music Module for one) isn't your strongest asset, eh.
AuroraMSX

msx master
Mensajes: 1277
Publicado: Noviembre 12 2006, 18:34   
Quote:

@Aurora: Understanding MM means MSX MUSIC (which is indeed FM-PAC for example, while MA stands for MSX Audio, which is Music Module for one) isn't your strongest asset, eh.

Heheh, ok, you got me there. But the rest of the world usually uses 'MM' as abbreviation for MusicModule, not for MSX-Music...
ro
msx guru
Mensajes: 2353
Publicado: Noviembre 13 2006, 11:15   
I'm not the rest of the world. hahah. mkeeeh.
(I just don't use the word "fm-pac", since it is just a product using MSX Music.. like the 2+/tR have build in. Same goes for MusicModule. ah well. who cares)
[D-Tail]

msx guru
Mensajes: 3026
Publicado: Noviembre 14 2006, 08:07   
My rest of the world would say that 'MM' stands for MultiMente ... anyhoo... </offtopic>
DemonSeed
msx master
Mensajes: 1062
Publicado: Diciembre 09 2006, 04:15   
Well, I think that's really really neat, that the games are programmed in a way so stuff like that can still be inserted into the entire loading-system of the game.

Too bad it seems to late to make use from it in this (music) case...

Unless people are dying to play The Lost World again, but now with full MUSIC/AUDIO and MoonSound support...

It's not like "I've never played SD-Snatcher with SCC plugged in!"

But if so, then I'll make stereo versions... 'Cause now, I can... Can't find no e-mail address of you, Sunrise, so...
 
Ir a la página ( 1 | 2 Siguiente página )
 







(c) 1994 - 2009 Fundación MSX Resource Center. MSX es una marca registrada de MSX Licensing Corporation