Screen 2 editor (Development Foros MSX)MSX Resource Center MSXdev 2008 - MSX1 development bonanza!           
                       
English Nederlands Español Português Russian                  
 Noticias
   Página principal
  Almacén de noticias
  Temas de noticias

 Recursos
   Foros MSX
  Artículos
  Analisis
  Informe de ferias/RUs
  Álbum de fotos
  Ferias y encuentros
  Encuestas
  Enlaces
  Buscar

 Software
   Descargas
  Tienda Online

 MRC
   Quiénes somos
  Únete a nuestro equipo
  Donar
  Políticas
  Contacta con nosotros
  Enlázanos
  Estadísticas

 Buscar
 
  

  

 Login
 

Login

Contraseña




¿Aún no tienes una cuenta? ¡Conviértete en miembro del MSX Resource Center! ¡Únete a nosotros!.


 Estadísticas
 

Hay 42 invitados y 2 miembros en línea

Eres un usuario anónimo.
 

Foros MSX


Foros MSX

Development - Screen 2 editor

Autor

Screen 2 editor

Anvil
msx user
Mensajes: 36
Publicado: Septiembre 28 2006, 13:19   

Hello Guys

This may be a stupid question, but where can I find a good screen 2 editor (running on msx or pc)? I want to create both screens as well as characters / tiles 8x8 and 16x16.

Alternatively, is there a alternative to editing screen 2 stuff, like using a drawing program and then converting everything to VDP screen 2 data ?

Honestly, I'm designing my characters using binary data, but this method is slowing down my development too much.

Thx

wolf_

msx legend
Mensajes: 4713
Publicado: Septiembre 28 2006, 13:27   
Polka! 1.2

It allows 8x8 editing for 256 tiles, it exports asm and raw, it has palettes, it's been used for Universe Unknown.


Huey
msx professional
Mensajes: 586
Publicado: Septiembre 28 2006, 13:38   
Polka, although it could use some more features, is the best way to go at the moment.
wolf_

msx legend
Mensajes: 4713
Publicado: Septiembre 28 2006, 13:45   
The problem with Polka2 is that it'll be really based on experiences in game development. Gamedev is so broad and demanding that a program like that really needs a lot of different things and parts. Creating the most flexible interface for that (I don't want zillions of menus and mouse actions) is quite tough. I might have a go at fullscreen foldable panels, such as those in 3Dstudio..
Anvil
msx user
Mensajes: 36
Publicado: Septiembre 29 2006, 14:18   
I found another screen 2 editor: http://www.geocities.com/newcoleco/tools.html -> ICVGM 3.03.

Huey
msx professional
Mensajes: 586
Publicado: Septiembre 29 2006, 14:43   
Impressive. This will save me some work (and could have).
wolf_

msx legend
Mensajes: 4713
Publicado: Septiembre 29 2006, 14:58   
hm.. funny, never seen it before, tho some functionality matches that of Polka

(I like Polka more tho, and that's not because I made it)
Huey
msx professional
Mensajes: 586
Publicado: Septiembre 29 2006, 15:02   
The CV paint "free mode" is very valuable for big gfx (bosses, titles and so on).

I did recently visit this page but didn't give the tools a go....
SLotman
msx professional
Mensajes: 543
Publicado: Septiembre 29 2006, 17:30   
A great MSX tool (which was used by 9 of 10 Brazilian developers back in the day) was Graphos III pro - an awesome tool, you can create fonts from some graphics screens, import "loading" screens from spectrum (reading them directly from spectrum tapes), create "shapes" (colored / b&w)

Of course, drawing on PC is much easier nowadays... but Graphos III is always a nice tool
tokumaru
msx lover
Mensajes: 83
Publicado: Octubre 08 2006, 05:44   
You know, these Coleco Vision tools are very nice! Very intuitive. In fact, that's what I don't like about Polka. No offense wolf_, but Polka's interface is a bit... hum... I don't know. I don't usually like to have to read too much about how to use a program, and there are things in Polka I just can't figure out. Tooltips would've been enough help, I guess.

The Coleco Vision ones, on the other hand, have a standard windows interface, and things actually do what you'd expect them to. I just felt so much more confortable with it, since after only 30 seconds I had already figured everything. This is just my opinion, of course.

You are working on a new version of Polka, aren't you wolf_? What are your plans, usability-wise? Do you plan to make it more intuitive (and maybe add some tooltips)? I'm sure that this new version could bring many improvements!
dvik
msx master
Mensajes: 1312
Publicado: Octubre 08 2006, 08:53   
I agree with tokumaru, Polka is really not intuitive. I'm sure its very powerful, especially seeing the result in Universe Unknown and knowing its developed by wolf_ which means that its been designed by a good developer. But I wouldn't mind getting an update with something more standard, not sure what really, but maybe more like Photoshop or something.
wolf_

msx legend
Mensajes: 4713
Publicado: Octubre 09 2006, 21:52   
Yes yes, buttontips etc. is a part of P2 .. I made a nice new button that supports LMB and RMB, and responds to the keys Z and X, and it emits two events: one for a quickhint, and one full helptext when your mouse is idle for 2secs on a button.. OR if you press F1 on a button, so, maximum choice!
I somewhat have an idea on how to present the tons o' different parts, this was actually the bottleneck sofar. P2 will be so big it'll almost be some kinda gamedev tool. Many different parts, and sometimes you need part x and y together on a screen, but you never know which parts x and y are. And since these parts all have some minimum size, it's very hard to find a proper screenlayout. At least I don't want oodles o' floating windows everywhere.

Standard vs nonstandard: Windows (or any GUI for that matter) is made as a jack-of-all-trades GUI, and master-of-none. I require Polka2 to be a master-of-gamedev, so in some cases I'll go beyond conventions.
All these GUIs seem to have been based on the point&click idea.. hotkeys are still underappreciated, and I'm not talking standard stuff like Alt-F + o/s/a/c for file stuff. That's only in use once per half hour, I'm talking navigating and being creative/productive.

(^_^( "Oh, and don't be surprised.."
)o_O) "..if we are the paperclip!"
(^_^( "..or that annoying dog.."
)o_O) "..or anything else annoying!"
manuel
msx guru
Mensajes: 3447
Publicado: Octubre 09 2006, 22:36   
Release early, release often...
AuroraMSX

msx master
Mensajes: 1248
Publicado: Octubre 10 2006, 10:45   
dvik:
Quote:

its been designed by a good developer.

But a good developer isn't necessarily a good designer (or vice versa, for that matter)

wolf_:
Quote:

Standard vs nonstandard: Windows (or any GUI for that matter) is made as a jack-of-all-trades GUI, and master-of-none. I require Polka2 to be a master-of-gamedev, so in some cases I'll go beyond conventions.

which means, dropping normal conventions. Then users will have to learn how to use that non-intuitive (because it's non-standard) UI of yours and raise their arms in despair instead of being creative and productive.

wolf_

msx legend
Mensajes: 4713
Publicado: Octubre 10 2006, 11:40   
The only conventions here would be colors orso and some keys, for the rest.. how difficult can a button be? 'Press it' perhaps? The only differences are additions which you don't have to use, like having 2 keyboard keys corresponding with the LMB and RMB. And why? Get a tablet, and you'll find out!
 
 







(c) 1994 - 2008 Fundación MSX Resource Center. MSX es una marca registrada de MSX Licensing Corporation