MSX1 reads from unmapped/uninitialized area (Development Foros MSX)MSX Resource Center            
                       
English Nederlands Espa�ol Portugu�s Russian                  
 Noticias
   Página principal
  Almacén de noticias
  Temas de noticias

 Recursos
   Foros MSX
  Artículos
  Analisis
  Informe de ferias/RUs
  Álbum de fotos
  Ferias y encuentros
  Encuestas
  Enlaces
  Buscar

 Software
   Descargas
  Tienda Online

 MRC
   Quiénes somos
  Únete a nuestro equipo
  Donar
  Políticas
  Contacta con nosotros
  Enlázanos
  Estadísticas

 Buscar
 
  

  

 Login
 

Login

Contraseña




¿Aún no tienes una cuenta? ¡Conviértete en miembro del MSX Resource Center! ¡Únete a nosotros!.


 Estadísticas
 

Hay 51 invitados y 4 miembros en línea

Eres un usuario anónimo.
 

Foros MSX


Foros MSX

Development - MSX1 reads from unmapped/uninitialized area

Ir a la página ( Página anterior 1 | 2 | 3 Siguiente página )
Autor

MSX1 reads from unmapped/uninitialized area

hap
msx addict
Mensajes: 504
Publicado: Abril 17 2007, 17:36   
I just noticed Universe Unknown expects initial VRAM (or at least a big part of it) to be filled with 0, the "STAGE 1" screen when you start the game will show wrong graphics at the bottom part of the screen otherwise: white lines on my MSX1, and just a big white blob on my MSX2.
manuel
msx guru
Mensajes: 3528
Publicado: Abril 17 2007, 21:09   
Hah, I just reported that bug to Wolf the other day! I saw it happening on my real Yashica YC-64!
wolf_
online

msx legend
Mensajes: 4777
Publicado: Abril 17 2007, 21:29   
All code comments are for: Edwin_
Edwin
msx professional
Mensajes: 626
Publicado: Abril 17 2007, 22:09   
There may well be a bug left. Although after more than a year of not having heard about it, I'm thinking you may very well be seeing an illusion Anyway, it's not an init bug. I have an idea about what you're seeing, but I didn't think anything like that was left in the final release.
wolf_
online

msx legend
Mensajes: 4777
Publicado: Abril 17 2007, 22:13   
Just to be sure, the version of UU you're playing is the *final* version which has the slightly modified MSX2 palette? (e.g. all the reds are more like orange/brown in the final on MSX2)
manuel
msx guru
Mensajes: 3528
Publicado: Abril 17 2007, 22:41   
I dunno, just used the multiROM. YOu should know which version that is
hap
msx addict
Mensajes: 504
Publicado: Abril 17 2007, 22:49   
It happens on the final one, what's awkward is that the one sent in for MSXDEV doesn't have this bug
manuel, The Cure is on the multiROM too, does the glitch I described in the VDP statusregister thread happen on your MSX1 too?
manuel
msx guru
Mensajes: 3528
Publicado: Abril 18 2007, 12:47   
I've briefly played The Cure from the multiROM, but I didn't see any bugs. I'll try it again on the YC-64, as I don't remember on which machine I played it.
manuel
msx guru
Mensajes: 3528
Publicado: Abril 18 2007, 20:11   
Wow, Stratos has very heavy corruption when run for the first time on my MSX1... Try it!

The Cure looks fine, though.

By the way, my Yashica YC-64 doesn't have a reset button, but quickly turning off and on also seems to work to switch games
hap
msx addict
Mensajes: 504
Publicado: Abril 18 2007, 21:29   
Funny, Stratos works ok for me
Anyway, This is what The Cure does here:
logo for the 1st time: http://home.planet.nl/~haps/crap/msx_cureintro.jpg
in-game sprites (whip in this example): http://home.planet.nl/~haps/crap/msx_curewhip.jpg

And while I'm at it: http://home.planet.nl/~haps/crap/msx_uustage.jpg

(edit: not using the multirom)
manuel
msx guru
Mensajes: 3528
Publicado: Abril 18 2007, 22:35   
SO, we have different types of VRAM or so (As far as the UU thing is VRAM related anyway.)
Edwin
msx professional
Mensajes: 626
Publicado: Abril 18 2007, 23:02   
hap> can you tell me exactly what configuration you used that gave you those results?
hap
msx addict
Mensajes: 504
Publicado: Abril 18 2007, 23:45   
MSX1: Canon V-20, 64KB RAM in slot 3, loaded game from cassette. VRAM filled with alternating FF,00,FF,00,etc, results in white lines on the bottom 1/3rd when you first enter that "STAGE 1" screen.
MSX2: modified Philips VG8235, 256KB RAM somewhere in a subslot in slot 3, loaded game from disk by renaming .ROM to .COM. VRAM filled with FF, similar result: completely white instead of those lines.
Edwin
msx professional
Mensajes: 626
Publicado: Abril 18 2007, 23:53   
How is normal RAM initialized on those machines?
hap
msx addict
Mensajes: 504
Publicado: Abril 19 2007, 00:33   
MSX2: alternating strings of length $80 of $00 and $FF. MSX1: repeating pattern with strings of length $40 filled with: $FF,$00,$FF,$00, $00,$FF,$00,$FF, $00,$FF,$00,$FF, $FF,$00,$FF,$00, in that order.

If I saw correctly, UU uses a mask on the colourtable on the titlescreen, maybe that's related to it.
 
Ir a la página ( Página anterior 1 | 2 | 3 Siguiente página )
 







(c) 1994 - 2008 Fundación MSX Resource Center. MSX es una marca registrada de MSX Licensing Corporation