Current state of the dev.scene (Development Foros MSX)MSX Resource Center MSXdev 2008 - MSX1 development bonanza!           
                       
English Nederlands Español Português Russian                  
 Noticias
   Página principal
  Almacén de noticias
  Temas de noticias

 Recursos
   Foros MSX
  Artículos
  Analisis
  Informe de ferias/RUs
  Álbum de fotos
  Ferias y encuentros
  Encuestas
  Enlaces
  Buscar

 Software
   Descargas
  Tienda Online

 MRC
   Quiénes somos
  Únete a nuestro equipo
  Donar
  Políticas
  Contacta con nosotros
  Enlázanos
  Estadísticas

 Buscar
 
  

  

 Login
 

Login

Contraseña




¿Aún no tienes una cuenta? ¡Conviértete en miembro del MSX Resource Center! ¡Únete a nosotros!.


 Estadísticas
 

Hay 124 invitados y 5 miembros en línea

Eres un usuario anónimo.
 

Foros MSX


Foros MSX

Development - Current state of the dev.scene

Ir a la página ( Página anterior 1 | 2 | 3 | 4 )
Autor

Current state of the dev.scene

ARTRAG
msx master
Mensajes: 1592
Publicado: Junio 19 2007, 00:04   
Digitracker ! very nice program! How do you play the samples?
Do you use the simple non linear volume output of the AY and play the 3 mod channels on the 3 AY channels?

Prodatron
msx master
Mensajes: 1088
Publicado: Junio 19 2007, 00:22   
Digitracker renders (scaling to the required frequency of the actual note) and mixes all three 7bit channels into one and then outputs it to one PSG channel (without recalculation). So there would be a lot of improvement possible on the MSX, right? But I am just surprised, that there is no "REAL" Mod player or 3 channel digiplayer available for the MSX yet?? Is this true? The PSG access is so much faster here...
madcrow
msx lover
Mensajes: 68
Publicado: Junio 19 2007, 01:44   
I think the common Z80 underpinnings make the CPC and Spectrum scenes good places to look for new blood, as the MSX 2 might be an interesting thing to them in order to experiment with some fancier hardware, without putting all their black magic Z80 skills to waste. Actually, it would be interesting to see if eventually a sort of "pan-Z80" culture starts to develop that brings the CPC, MSX and Speccy scenes closer together. A multi-directional sharing of talent could, after all benefit all three platforms. Has anyone here gotten interested in the CPC since Prodatron got interested in the MSX?

The C64 scene is a bit too "different" both in terms of underlying technology and "scene culture" to provide much no blood, plus it's not entirely healthy itself...
manuel
msx guru
Mensajes: 3381
Publicado: Junio 19 2007, 08:56   
There are MOD players available (even a MOD editor and an 8 channel replayer), but they are for turboR PCM, COVOX (SIMPL) or Moonsound. That gives a much better quality than PSG. Really, no one on MSX really used PSG a lot since 1990... the other sound devices were a lot cooler...

madcrow: I think CPC is a bit tricky as they're not common at all in the NL or JP at least (where most MSXers come from, I guess). How is this in Spain and Brazil?
wolf_
online

msx legend
Mensajes: 4663
Publicado: Junio 19 2007, 11:22   
About the C64: the C128 also has a Z80 iirc, so many C128 coders actually know how to do Z80 asm. Naturally, the soundchip and videochip is quite different, which may be the bottleneck.
madcrow
msx lover
Mensajes: 68
Publicado: Junio 19 2007, 15:42   
manuel: The CPC had a fair amount of Spanish support. It was probably the "Number 3" CPC market after the UK and France. Heck some of the best CPCX games were made by Dinamic, a spanish company.

wolf_: The Z80 in the 128 was so horrid (2 Mhz only, plus all sorts of restrictions) that nobody ever bothers with it. It was put there as an afterthought so that the 128 could run CP/M.
 
Ir a la página ( Página anterior 1 | 2 | 3 | 4 )
 







(c) 1994 - 2008 Fundación MSX Resource Center. MSX es una marca registrada de MSX Licensing Corporation