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Development - "Show your stuff" thread

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"Show your stuff" thread

Huey
msx professional
Mensajes: 671
Publicado: Junio 22 2007, 11:33   
As it seems that there is less and less activity in de MSXscene (which I do doubt). I thought that it might be a good idea to have a thread where you can post things to show your skills or what things you are working on .
This could be anything from artwork, tileset, music, code-snippets, idea's, etc.

Hopefully this can motivate and/or bring people together to combine their skills.

I'll try to kick-off with some screen2 tileset (based on the Megamangame) I made lately. It might be used for a running project (which has nothing to do with a Megaman type of game )



wolf_

msx legend
Mensajes: 4827
Publicado: Junio 22 2007, 11:43   
heh, at least put the highlighter-square in some empty place prior to making a screenshot. Gfx looks nice, but I think they'd make more sense in context of a map.., do you have a map-editor in which you can hack some map together?
Huey
msx professional
Mensajes: 671
Publicado: Junio 22 2007, 12:03   
Quote:

heh, at least put the highlighter-square in some empty place prior to making a screenshot. Gfx looks nice, but I think they'd make more sense in context of a map.., do you have a map-editor in which you can hack some map together?



Ok, Not a really nice level but I hope this will give more of an idea what the tiles are for (The level editor is in a major rededesign atm)


wolf_

msx legend
Mensajes: 4827
Publicado: Junio 22 2007, 12:10   
That surely looks like a game with potention!
jltursan
msx professional
Mensajes: 887
Publicado: Junio 22 2007, 13:17   
Nice, nice graphics Huey!, I've always liked a lot the MSX "pipes" theme, the TMS fits so well with this kind of gfx...
Now the eternal question comes to my mind...., to animate the game, ¿software sprites?, ¿hardware ones?. The last flicker routines I've saw lately shows an enormous potential and with a good planning the results could be very good; but I'm always thinking on software sprites, examples like the ones seen in "The Cure" talk by themselves. With a bit of gfx work you can even reduce the jerkyness by drawing an extra set of frames aligned on 4 pixels boundaries. I think that there're a lot of things to try about this technique....
poke-1,170
msx professional
Mensajes: 908
Publicado: Junio 22 2007, 13:20   
that indeed looks like a very decent platform game !
viejo_archivero
msx addict
Mensajes: 470
Publicado: Junio 22 2007, 14:55   
Lookin' *really* good!
Huey
msx professional
Mensajes: 671
Publicado: Junio 22 2007, 16:03   
Thanks guys. But is there anybody else who has something to show?

Personally I'd like to see some PT3 PSG action
Huey
msx professional
Mensajes: 671
Publicado: Junio 22 2007, 16:54   
Quote:

Thanks guys. But is there anybody else who has something to show?

Personally I'd like to see some PT3 PSG action



I really hope to find some pt3 artists Otherwise we will have to use NES conversion like this for example: Dragon Scroll - Konami
(which ofcourse do sound ok. But originality would be a big plus)
DemonSeed
msx master
Mensajes: 1062
Publicado: Junio 22 2007, 17:17   
In a few days, you'll get a sneak preview of the game I'm working on...

Is PT3 freeware?

In that case I'll download it and make PSG music for you.
ARTRAG
msx master
Mensajes: 1802
Publicado: Junio 22 2007, 17:29   
Great graphic Huey, as always, you have the gift!
Can it be used in a laboratory level with high technical plants for monster production ?
wolf_

msx legend
Mensajes: 4827
Publicado: Junio 22 2007, 19:03   
I think we'll have something to show, June the 27th, around 23:59 CET
Huey
msx professional
Mensajes: 671
Publicado: Junio 22 2007, 19:14   
Quote:

In a few days, you'll get a sneak preview of the game I'm working on...
Is PT3 freeware?



Freeware? Uhh. Think so.
You'll need Vortex Tracker II. There is also an enormous package around (same site) with loads and loads of songs.

Quote:

In that case I'll download it and make PSG music for you.


That would rock!!!


Quote:

Can it be used in a laboratory level with high technical plants for monster production ?


Sure mate!
SLotman
msx professional
Mensajes: 561
Publicado: Junio 23 2007, 02:41   
well, besides all games I made, I'm now working on this:



To be released soon
dioniso
msx freak
Mensajes: 141
Publicado: Junio 23 2007, 04:39   
Is it a port from Colecovision?
 
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