Z80 based home made computer with excellent gfx and sound (General discussion Foros MSX)MSX Resource Center            
                       
English Nederlands Espa�ol Portugu�s Russian                  
 Noticias
   Página principal
  Almacén de noticias
  Temas de noticias

 Recursos
   Foros MSX
  Artículos
  Analisis
  Informe de ferias/RUs
  Álbum de fotos
  Ferias y encuentros
  Encuestas
  Enlaces
  Buscar

 Software
   Descargas
  Tienda Online

 MRC
   Quiénes somos
  Únete a nuestro equipo
  Donar
  Políticas
  Contacta con nosotros
  Enlázanos
  Estadísticas

 Buscar
 
  

  

 Login
 

Login

Contraseña




¿Aún no tienes una cuenta? ¡Conviértete en miembro del MSX Resource Center! ¡Únete a nosotros!.


 Estadísticas
 

Hay 52 invitados y 5 miembros en línea

Eres un usuario anónimo.
 

Foros MSX


Foros MSX

General discussion - Z80 based home made computer with excellent gfx and sound

Autor

Z80 based home made computer with excellent gfx and sound

PingPong
msx master
Mensajes: 1069
Publicado: Noviembre 05 2007, 21:48   
www.retroleum.co.uk/z80-v3demo.html

this is a demo of a z80 based computer with excellent gfx capabilities:
hw scrolling
8 sprites / line (or screen) of 16x16 color-independent pixels
sidlike good audio chip.

what kind of superb machine could be the msx if the crappy vdp was like those gfx board...
SLotman
msx professional
Mensajes: 561
Publicado: Noviembre 05 2007, 22:51   
just 8 "bitmaped" sprites per line would help A LOT on MSX... but since the guy is doing it all from scratch, why not more? why not 16/line? or 32?

But yeah, I wish we had something like that on MSX...

Edit: now this looks more like it, specially having this as the gfx card... damn, even separate 128kb only for sprites!

Since he says it's FPGA-based, maybe it could be adapted to be used on MSX...???
Hydlide
msx lover
Mensajes: 83
Publicado: Noviembre 06 2007, 09:31   
This is something the MSX could and should have been. And this is also something I was expecting the OCM development would take us.. So far, I'm disappointed

SymbOS should be ported to that machine 8)

AuroraMSX

msx master
Mensajes: 1278
Publicado: Noviembre 06 2007, 22:13   
Quote:

just 8 "bitmaped" sprites per line would help A LOT on MSX... but since the guy is doing it all from scratch, why not more? why not 16/line? or 32?

But yeah, I wish we had something like that on MSX...


Yeah, let's completely forget that we have Gfx9000

mohai
msx freak
Mensajes: 133
Publicado: Noviembre 07 2007, 16:02   
Why not support GFX 9000?
It is here and now, but development for it is scarse
Forget about other new (not already build up) cards and let's support GFX 9000
SLotman
msx professional
Mensajes: 561
Publicado: Noviembre 07 2007, 16:03   
Quote:


Yeah, let's completely forget that we have Gfx9000



Well, I don't have one - and as it is now, it's too expensive to buy one from Sunrise here from Brazil (Brazilian customs charges 60-70% of price+shipping value of every "electronic device" being imported)

I would really love to have a GFX9000 and make a game for it... but I have no condition at all to buy one.

But still - I may be wrong, but can the GFX9000 have 56 bitmap sprites on a row? Does it have a separated memory only for sprites?
manuel
msx guru
Mensajes: 3638
Publicado: Noviembre 07 2007, 16:55   
AFAIK it can handle 16 sprites on a row, out of 125 sprites in total. It doesn't have separate memory for it, it's in the 512kB VRAM.

You could try it out on openMSX a bit, if you haven't got the real hardware.
 
 







(c) 1994 - 2009 Fundación MSX Resource Center. MSX es una marca registrada de MSX Licensing Corporation