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MSX-Related - MGS retrospective @1up.com

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MGS retrospective @1up.com

Hydlide
msx lover
Mensajes: 81
Publicado: Junio 06 2008, 10:53   
see this extensive article

The MSX versions are also described.
DemonSeed
msx professional
Mensajes: 948
Publicado: Junio 06 2008, 11:36   
Quote:

At the time, Konami was one of the MSX's primary supporters, and Metal Gear was slated for this system rather than the more capable Nintendo Famicom (NES).




Quote:

Admittedly, Metal Gear doesn't hold up well by modern standards -- it's clunky, with obtuse goals and simplistic stealth


Yeah, quite a bummer, especially since back in 1987, home computers used to roll from the factories packed with Pentium III, high-res 3D graphics and 32 Bit wavetable sound.
DemonSeed
msx professional
Mensajes: 948
Publicado: Junio 06 2008, 11:44   
The crap goes on and on... Apparently the author thinks MG 1 was on MSX 1.

It's what I hate most about fuckin' internet.
People should get their shit straight before deciding to publish things.
Hydlide
msx lover
Mensajes: 81
Publicado: Junio 06 2008, 14:12   
Quote:


Quote:

Admittedly, Metal Gear doesn't hold up well by modern standards -- it's clunky, with obtuse goals and simplistic stealth


Yeah, quite a bummer, especially since back in 1987, home computers used to roll from the factories packed with Pentium III, high-res 3D graphics and 32 Bit wavetable sound.



you're taking the sentence out of context. He wrote:

"Admittedly, Metal Gear doesn't hold up well by modern standards -- it's clunky, with obtuse goals and simplistic stealth - yet it established a solid foundation upon which its sequels and their imitators would build. Every time you memorize an enemy patrol route or listen to an ally's radioed-in advice, you're reliving a little bit of the game that started it all."

which is quite positive, and has nothing to do with computer equipment
DemonSeed
msx professional
Mensajes: 948
Publicado: Junio 06 2008, 14:17   
Why not?
If the cpu can't handle smooth movements, they'll not be smooth, etc.

How far were people in game designing back then?
How far did cpu technology go at that time?

That's what I mean.

What the #$%& does he expect from a 1987 game?!?
Poltergeist
msx lover
Mensajes: 65
Publicado: Junio 06 2008, 20:58   
So, that's exactly what the guy is saying: don't compare with todays games. He's not making any statement that it could (or should) have been better. Except if it would have been on the NES. But then it would probably be a complete other game...

DemonSeed
msx professional
Mensajes: 948
Publicado: Junio 07 2008, 17:49   
Yeah that must be it, guess I overreacted a bit.

Must be the amount of nonsense I had to read about the system and the games on internet throughout the years.
Then one little thing can tick me off.

I don't think it's actually a bad article.
 
 







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