Autor
| Making 256 KB games ... On Personal Computers!!!
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Yukio msx professional Mensajes: 828 | Publicado: Junio 12 2008, 07:58   |
What do you think about the classic (vintage) games?
There seems to be even some special techniques when developing them.
Sure, most of the stuff is cross-platform.
Take this article as example:
www.fastgraph.com/optimize.html |
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pitpan msx master Mensajes: 1418 | Publicado: Junio 12 2008, 09:08   |
Interesting, but IMHO a bit outdated. It focuses on PC development, and what it points is fully aplicable to Atari ST and Amiga development too. It discusses some C programming techniques, but it defends RLE encoding for graphics as a state-of-the-art coding practice. Even on MSX now we are using much more advanced algorythms, such as the ones implemented in BitBuster, Popcorn or Pletter.
Even though, I fully agree with the fact that size does matter when it comes to retrocomputer development.
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Yukio msx professional Mensajes: 828 | Publicado: Junio 12 2008, 09:29   |
Yes, maybe a little outdated. But there is a on-line book about making games:
Action Arcade Adventure Set
There are other articles made by Diana Gruber:
Diana
I think that RLE was 'de facto' the standard on CompuServe trough those years ... the origin of the PCX files.
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