Games I do NOT like to see this year in MSXDev (Software and gaming Foros MSX)MSX Resource Center MSXdev 2008 - MSX1 development bonanza!           
                       
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Software and gaming - Games I do NOT like to see this year in MSXDev

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Games I do NOT like to see this year in MSXDev

yum
msx addict
Mensajes: 389
Publicado: Julio 18 2008, 10:00   
Amen.

A port is nice, but add some new elements. Look at Witche's revenge. Basically a Runemaster clone but they added a LOT of extra's so imho this game is better than the Runemaster games in the gameplay department.
pitpan
msx master
Mensajes: 1367
Publicado: Julio 18 2008, 10:57   
Well. Actually I'd love to see an arcade-alike pacman clone. The Namcot version, although highly playable, has very poor graphics and does not include the two player mode. I'm not against existing game clones if it means porting games from other systems and try to get the maximum out of the MSX capabilities.

I'd suggest to dig a bit in the early 80s arcade games. There are jewels there ready to be converted to MSX.
RyJuZo
msx lover
Mensajes: 80
Publicado: Julio 18 2008, 13:17   
Quote:

Well. Actually I'd love to see an arcade-alike pacman clone. The Namcot version, although highly playable, has very poor graphics and does not include the two player mode. I'm not against existing game clones if it means porting games from other systems and try to get the maximum out of the MSX capabilities.

I'd suggest to dig a bit in the early 80s arcade games. There are jewels there ready to be converted to MSX.



Why look so far back..80's ?? there are plenty of modern games which can be converted...
For example...after our little Knightmare3 project...we're planning to do a Turbo-R specific game (which means... alot of math)
and the game we've chosen to do is..... HITMAN (1)
Ofcourse in "fake" 3d...but we think it's quite doable..!
what do you think of this idea ?
pitpan
msx master
Mensajes: 1367
Publicado: Julio 18 2008, 13:30   
I'd suggest the fundamental mantra for any kind of amateur development management: "just one project at the same time". In raw Spanish we say "Quien mucho abarca, poco aprieta". Center in one project, finish it and only then start thinking in the next one. If not, you'll finish with dozens of unfinished games. Believe me
ARTRAG
msx master
Mensajes: 1587
Publicado: Julio 18 2008, 14:01   
RyJuZo
do you mean something like this game ?
http://www.youtube.com/watch?v=SVMC1DgOZLE

I do not think it is doable sorry.....
No way. Neither with magic.

IMHO with TR you could barely think to something similar to Wolfenstein 3D
http://www.youtube.com/watch?v=C00n4rDUMNo

with tons of limitations on textures, number of allowed directions, and animations of the NPC's...
(IIRC some projects for 8bit - ZX- are already around in the net, but none
of them arrived to a final stage due to the fact that it is a lot of work.
All the promos on the net have a very bad frame rate - and an ugly aspect...)



wolf_

msx legend
Mensajes: 4629
Publicado: Julio 18 2008, 14:58   
It's often a choice between daring but with restrictions or perfectly doable MSX concepts. I prefer the latter btw.
pitpan
msx master
Mensajes: 1367
Publicado: Julio 18 2008, 15:09   
IMHO if it can't be played it is a tech demo, not a game.

For 3D sake, I'd say that a good Filmation game would be more than enough. And AFAIK there's no fimaltion game for MSX2/2+ screen modes. That would be really cool.

I'd stick to wolf's remark: perfectly doable MSX is much better than a game with lots of restrictions/limitations. Real 3D is cool. 4 FPS is not.
LeandroCorreia
msx addict
Mensajes: 449
Publicado: Julio 18 2008, 15:18   
Life in the Fast Lane has a smooth engine, and dull gameplay.
Outrun (MSX1) has a wonderful soundtrack and awful gameplay.
Car Fighter has good gameplay and simple graphics.

But now, try to imagine for instance a racing game with an engine as smooth as Life in the Fast Lane, music as cool as Outrun (MSX1), and a gameplay as good as Car FIghter.

I´d say it´s a matter of innovation. If your game has something new to show, be it in graphics, sound or gameplay, good. If your game has innovations in EVERY aspect, that would be cool.

And technically speaking, as long as your game pushes the MSX to the limits without sacrificing gameplay, that´s perfect.

IMHO, the main problem with MSXDev games so far is that I´ve seen good gameplay with average MSX graphics, and good technology with average gameplay. I wonder how cool would be to see a technically good game with impressive gameplay for the MSX (such as Penguin Adventure, Skooter, Hydlide 3, Knightmare etc.)
LeandroCorreia
msx addict
Mensajes: 449
Publicado: Julio 18 2008, 16:47   
Quote:

IMHO if it can't be played it is a tech demo, not a game.

For 3D sake, I'd say that a good Filmation game would be more than enough. And AFAIK there's no fimaltion game for MSX2/2+ screen modes. That would be really cool.

I'd stick to wolf's remark: perfectly doable MSX is much better than a game with lots of restrictions/limitations. Real 3D is cool. 4 FPS is not.



I could say the same. But try to imagine a game like Elite but with more action, or a Tempest 2000 like game (dots instead of lines and 8x8 pixels background FX), or even an RPG like Green Crystal, only occupying 1/4 of the screen and with monochrome graphics, but a Wolf3D like engine...

All them would be limited in some aspect, but with a cool feature that would enhance their gameplay.
MrSpock
msx novice
Mensajes: 31
Publicado: Julio 18 2008, 17:04   
Quote:


IMHO, the main problem with MSXDev games so far is that I´ve seen good gameplay with average MSX graphics, and good technology with average gameplay.



Yes, except that the problem is usually the balance between "technology" (not graphics) and "gameplay". I strongly prefer gameplay rather than tecchie stuff. I like to play on my MSX, not to see things that can be done much better on my four-years-old PC.

I have the same opinion as pitpan. Technically the MSX has nothing to do when compared to new platforms (and even not so new -think about SNES, and even NES-). Thus, trying to achieve the "tecchie" things of new machines on MSX will result on something unplayable. Of course, I am talking about the MSXdev, which focuses on games. Tecchie stuff is welcome for the demoscene, indeed.

A different thing is the game concept. There are some interesting game concepts in new platforms that could be "imported" to MSX. But... I also believe that most of the game conceptes were invented in the 70s-80s. Just take a look at the first Atari games and you will see what I'm talking about.

I'd like to know the idea of RyJuZo regarding to Hitman, what "fake 3D" means exactly. And, I also agree with pitpan at this point: focus on one project. I really would like to see your Knightmare III finished, as well as to see the ".EXE" of the tools you have developed.

Regarding to the subject, games I do NOT like to see in the MSXdev, my answer is clear: boring games.
DemonSeed
msx professional
Mensajes: 904
Publicado: Julio 18 2008, 17:19   
"Fake 3D" = not calculated real-time with vectors etc. but ready-made tiles like Dungeon Master MSX, Green Crystal, Outer Limits Maze Game etc...?

(Just my guess)
dvik
msx master
Mensajes: 1302
Publicado: Julio 18 2008, 18:10   
I think Donkey Kong Country is a great example of Fake 3D and could perhaps be doable on MSX. With GFX9000 it certainly can but maybe even on a standard TR.
jltursan
msx professional
Mensajes: 830
Publicado: Julio 18 2008, 18:15   
Quote:

And AFAIK there's no fimaltion game for MSX2/2+ screen modes. That would be really cool.



Guillian's port of "La Abadía del Crimen" for MSX2 ;-)

...but indeed, it would be cool to see brand new filmation SC8 games .
If someone knows the Oric scene, a new and *extremely* cool isometric adeventure has been presented recently: Space 1999, based on the 70's popular TV series. The video is only the intro; but the game is really astouding.

Btw, the topic has turned out a "games I would like to see" thread again...
dvik
msx master
Mensajes: 1302
Publicado: Julio 18 2008, 18:34   
Quote:

Btw, the topic has turned out a "games I would like to see" thread again



Its great to see that we are positive people that want to create stuff and not try to limit ourselves and the scene.
dvik
msx master
Mensajes: 1302
Publicado: Julio 18 2008, 18:47   
And adding to that, there are no games I don't want to see in msxdev. All games are welcome.

A game that is not at all original won't maybe score as high among the judges, but a low scoring game is much better than no game at all !
 
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