Games I do NOT like to see this year in MSXDev (Software and gaming Foros MSX)MSX Resource Center MSXdev 2008 - MSX1 development bonanza!           
                       
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Software and gaming - Games I do NOT like to see this year in MSXDev

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Games I do NOT like to see this year in MSXDev

Samor
msx professional
Mensajes: 841
Publicado: Julio 18 2008, 19:04   
Quote:

Well. Actually I'd love to see an arcade-alike pacman clone. The Namcot version, although highly playable, has very poor graphics and does not include the two player mode. I'm not against existing game clones if it means porting games from other systems and try to get the maximum out of the MSX capabilities.

I'd suggest to dig a bit in the early 80s arcade games. There are jewels there ready to be converted to MSX.



there was one on pc (sadly not msx) which was called capman and introduced an arsenal of weaponry. I really liked that one....
Samor
msx professional
Mensajes: 841
Publicado: Julio 18 2008, 19:11   
Quote:

I think Donkey Kong Country is a great example of Fake 3D and could perhaps be doable on MSX. With GFX9000 it certainly can but maybe even on a standard TR.



DKC has cool looks (I think the fake-3d appearance makes it look harder to achieve than it actually is), but they were even able to port it to Gameboy, so an MSX2 version should be possible.

jltursan
msx professional
Mensajes: 847
Publicado: Julio 18 2008, 20:05   
Quote:

A game that is not at all original won't maybe score as high among the judges, but a low scoring game is much better than no game at all !



Amen!
dvik
msx master
Mensajes: 1303
Publicado: Julio 18 2008, 20:24   
Quote:

DKC has cool looks (I think the fake-3d appearance makes it look harder to achieve than it actually is), but they were even able to port it to Gameboy, so an MSX2 version should be possible.



I think the hardest part on MSX2 would be the parallax, but maybe thats not as hard as I think. Otoh, the parallax effect is not the most important part of the game so it could probably be removed.
PingPong
msx professional
Mensajes: 882
Publicado: Julio 18 2008, 20:42   
Quote:

I think the hardest part on MSX2 would be the parallax.


Hardest? almost impossible... !
RyJuZo
msx lover
Mensajes: 80
Publicado: Julio 18 2008, 21:47   
Quote:



And, I also agree with pitpan at this point: focus on one project. I really would like to see your Knightmare III finished, as well as to see the ".EXE" of the tools you have developed.




No worries...Knightmare 3 is our top priority.....we'll soon release some ingame screenshots
the Hitman game is just an idea we're playing with...because of the newly acquired Turbo-R
and "Fake" 3d is indeed precalculated gfx...but the action will be vector-matrix-math..I've done this before on the GBA...

as for the tools...they will be released....I might ask for a small fee for the effort I put in....but they will be released...they're having a testrun right now...If I can succesfully develop a game with them then they will have proven their worth for real....

 
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