Hi,
I've been working on a MSX2 soccer game prototype for a few weeks now.
I've added to my C library all the features I needed (screen-split, music/SFX, sprite-text, etc.) and I think I now have everything I need.
I put everything together in a test version to check the feasibility of the project.
It's a bit slow, but it's playable and there's a lot of room for optimization.
I use a lot of bitmap sprites so I'm mostly limited by the VDP (I still have a lot of CPU room to add gameplay).
Here's what I have at the moment:
- 14 players and 1 ball bitmap sprites on the field (updated every frame for the moment).
- 1 player can be controlled with the keyboard with very-basic gameplay (Arrows to move, Graph/Alt to change player and Space to shoot).
- HUD using HW sprites.
- Hardware scrolling with screen-split to scroll beyond the 256 pixels page limit.
- All assets (sprites, music & sfx) are place-holders (riped from somewhere else).
- The whole thing fits in less than 32K (I'm aiming for a 48K cartridge).
If you could test this prototype on real machines (MSX2 with 128K of VRAM), I would like to be sure that there are no technical problems: gos_0_5.rom
I already tested it on my Philips NMS 8250.
If you want, I can provide information on some technical aspect of this prototype.