Are you going to add a smooth scroll on MSX2/2+?
I still have to study orher VDPs. But given that the project is still at early stage, maybe I can start now to study 9938/9958 and add this feature
Great news
You left us wanting to know more haha. What is next? enemies? weapons? This looks like a very fun engine to work with, and that could have a lot of potential even if you don't get the permission for Turrican ( Thexder 3 instead ).
Or even a Metroid clone. You have plenty of choices. You can develop your own game using as inspiration more than one title. Copy from one, it’s plagiarism, copy from two (or many), it’s research
Great news, thegeps! So fun to see what's brewing
Well, I could do even Superfrog or Sonic. Actually the scrolling is delayed by a 3x vblank wait (it was too fast). Anyway I think that I have to figure out a good enemies management. Also weapons: I think I have to use chars to reserve "horizontal slots" for enemies instead of bullets. Thanks to the reverse sat I've learned from artrag's Uridium code (used on Freedom Fighter) I can display 8 sprites on the same line so I'll use remaining sprites for enemies and chars for bullets.
This because the troiper is done by 8 sprites:
2 for head (so 6 left on the same line)
2 for body (6 left)
4 for legs (4 left)
I'm planning to avoid player flickering as much as I can, so only red part pf both legs will flicker (so also in that line there will be 6 "slots" left)
So, creating 2color enemies there will be room for 3 bicoloured flickering enemies on the same line.
Actually main sprite frames are filling more than the half of sprite shapes VRAM so when we turn from left to right or viceversa the code redefines all those sprites
I think it should count as "yes"?
I think it should count as "yes"?
How cool!
Yay, encouraging!