Project T first WIP

صفحة 5/6
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بواسطة thegeps

Paragon (1193)

صورة thegeps

13-01-2022, 18:38

Hi there! This time I've added background animations (spikes, falls, reactor flames on flying platforms), "to dark" and "to light" effect when determined zones are triggered and I've improved bacground collisions. I've also fixed an annoying bug on main character sprites. As usual set quality at 720p50 to avoid frame's missing.
Actual tech demo (updated as you see it in this video) can be played online clicking on the link in the first comment.

https://youtu.be/io7Ks1b81zI

بواسطة ToriHino

Paladin (858)

صورة ToriHino

13-01-2022, 20:12

Very nice progress again! Looking better and better...

بواسطة Bengalack

Paladin (747)

صورة Bengalack

13-01-2022, 20:53

Nice! I always like animations! Smile

بواسطة santiontanon

Paragon (1810)

صورة santiontanon

14-01-2022, 00:15

Very Nice!! Animations always bring environments to life!!

One thing I noticed is that the transition to the dark background in caves is a bit sudden, is it possible to have a smoother transition? e.g., have a couple of intermediate frames with a dark blue background for example?

بواسطة thegeps

Paragon (1193)

صورة thegeps

14-01-2022, 01:54

I was thinking about it, too. The fact is that I'm already using the dark blue as sky color because light blue is assigned to one of the main character legs to give depth. To add a color on transition I have to change its color to grey as the rest of the body...
And transition is done by redefining color attributes on more than 30 chars (x 3 banks, as we are in screen2!). C64 has an advantage here, because it has a fixed background color common for all the multicolor chars and this color, if changed, changes in all the chars...
Anyway it is doable and due to the fact that main character sprite(s) isn't at its final release...

بواسطة thegeps

Paragon (1193)

صورة thegeps

14-01-2022, 02:06

Maybe a workaround could be define 2 or 3 chars just for plain sky char (the one starting totally blue) with different black dithering. So change only this char definition (so 3 times during the scrolling) and only at 4th frame redefine it to full black and all the other chars with black color instead the blue one (but it will be ugly on chars that have a good amount of blue in their definitions)

بواسطة thegeps

Paragon (1193)

صورة thegeps

14-01-2022, 02:10

Oh, maybe I found a solution. I have to see how it will appear but ifnit works I'll gain some cpu time too...

بواسطة santiontanon

Paragon (1810)

صورة santiontanon

14-01-2022, 12:34

Cool!! Looking forward to what you decide to do! As I said before, this looks like a super fun project, so, keep it up!! Big smile

بواسطة thegeps

Paragon (1193)

صورة thegeps

14-01-2022, 19:12

Ok, I did it. We can do something like the C64 does Wink
Instead of define a specific sky color in the tiles where it is involved I used the color 0 (transparent), so changing the border color this color changes in all the tiles I need it due to the fact that the 0 color allow to see the background plane (the one of the border). No more redefinition of 35 chars x 3 to do this Big smile

بواسطة santiontanon

Paragon (1810)

صورة santiontanon

14-01-2022, 19:41

Oh, nice!!!! Finally a good use of color 0 in a game! Smile

صفحة 5/6
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