Questions for Konami UK's retired PR manager

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Por snout

Ascended (15187)

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20-08-2004, 11:57

Q: What was the most spectacular promotion Konami UK ever did for an MSX game?

Por Latok

msx guru (3960)

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20-08-2004, 12:06

Guyz, I really think the dude don't know shit about MSX Tongue

Por djh1697

Paragon (1736)

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20-08-2004, 12:24

Guyz, I really think the dude don't know shit about MSX Tongue

Probably true, but I can only ask, be prepared for disapointment!

Por djh1697

Paragon (1736)

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20-08-2004, 13:54

I have some questions too....

q/ Did Konami have other other R&D, and programming departments outside Japan?

q/ Now that you are retired are your fingers still quick enough for the hyper sports/track & field type games?

Por BiFi

Enlighted (4348)

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20-08-2004, 13:59

q/ Now that you are retired are your fingers still quick enough for the hyper sports/track & field type games?I think he uses a couple of auto-fire features for that Wink

Por MäSäXi

Paragon (1884)

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21-08-2004, 08:58

yesss, snout , my main-man! you understood my point, even I didn´t have enough time to finish my questions yesterday...

Green Beret is a GOOD game, but graphics don´t look at all Konami Style...
so my fourth question goes like this:

4) did Konami do ANY supervise for their european Green Beret team ? It sounds really odd to me, that they hire / force someone else than Konami itself to do that game... if I was hiring someone to program MY MSX GAMES, which I was invented from the scratch...I surely give graphic examples of MY STYLE of graphical art and MY STYLE of sound effects etc... and check their work every now and then... it seems like nobody really cared what was happening to MSX green beret... it is sure that Konami had their own graphic standards and wanted to stick to them... so why on earth they wanted europeans to make GB? Programmers were not even japanese which had moved to europe... (read: non-japanese MSX programmer = LOWER motivation, etc...)

5) still about Green Beret... Was it because, they didn´t have enough msx programmers in Japan????? (VERY unrealistic guess....) or was it cheaper to produce outside of Japan ???? (strange idea too...)

Por MäSäXi

Paragon (1884)

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21-08-2004, 09:10

6) Hope he can answer why Konami published many of their titles for OTHER computers like spectrum, c64 etc. but not for MSX? Like MIKIE on example... and that Jailbreak too...

( thought MSX was not the only comp, which had EUROPEAN programmers for Konami games, remember what Imagine did for other comps... and if I am not wrong, Konami itself did c64 Nemesis, because they were not too proud of Imagine games and wanted to raise their standards... and c64Nemesis was really not very good on graphically... blocky end-of-level-mothership.. ground is made from BRICKS from level 2 onwards... )

7) Why Konami itself didn´t publish titles like Sparkie and Mouser? Were they too low for Konami standards?

Por Grauw

Ascended (10821)

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21-08-2004, 13:35

Djh: I hope you'll ask these questions nicely, because some are sounding a bit like a cross-examination ;p

~Grauw

Por Ivan

Ascended (9372)

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21-08-2004, 13:48

I think that after collecting the questions David should first put in order them.

I would start with questions about his job in Konami, then about Konami itself and last about the situation of MSX/home computers back then.

Por snout

Ascended (15187)

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24-08-2004, 20:40

q: At the time Konami was by far the market-leader when it came to MSX. Which software companies were considered to be the most important competitors? (subquestion: Do you remember software from other software-companies that impressed or worried you a lot?)

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