However, I think Konami used MSX for designing the characters and other graphics. I saw some screenshots of their visual designing tool which was used to create Parodius from the MSX Magazine. You can discover them if you still maintain some library of MSX magazine (ASCII's)...
I guess Konami's other arcade (coin-op) games were also developed on this machine (most are based on 68000).
Not only Konami used this tool; the HP emulation kit was an industry standard at the time.
Even jackpot slot machines were developed with that HP thing.
List of software for this machine :
64221A1/2 - 8088/87 Dequeued Emulation: 64221A r 1.01, 64221-12001 (2 discs),
64222A1/2 - 8086 Emulation: 64222A r 1.07, 64222-12007 (2 discs),
64845A - 68000 Assembler/Linker: 64845A r 2.2, 64845-12010,
64853A - 8086 Family Assembler/Linker: 64853A r 3.00, 64853-12012,
64815D1/2/3/4 - 68000 Pascal Compiler: 64815A r 2.10, 64815-12011 (4 discs),
64242D1/2 - 68000 Emulation: 64242A r 1.07, 64242-12007 (2 discs),
64192 - 6805/9 R/V/&P Emulation SRS Absolute: 64192A, 64192-12002,
64331D1/2 - 68000 Software Analyzer DQ: 64331A r 1.02, 64331-12006 (2 discs),
64252 - Z80 Emulation: 64252A v 2406, 64252-12004,
64823D1/2 - Z80/NSC800 Pascal Compiler: 64823A r 2.10, 64823-12003 (2 discs),
64824D1/2 - Z80/NSC800 C Compiler: 64824A r 2.20, 64824-12003 (2 discs),
64842 - Z80/NSC800 Assembler/Linker: 64842A v 2301, 64842-12010,
64844 - 6805/09 Assembler/Linker: 64844A r 2.00, 64844-12011,
64814D1/2/3/4/5/6/7 - 8086/88 Pascal Compiler: 64814A r 3.80, 64814-12014 (7 discs).
However, I think Konami used MSX for designing the characters and other graphics. I saw some screenshots of their visual designing tool which was used to create Parodius from the MSX Magazine. You can discover them if you still maintain some library of MSX magazine (ASCII's)...
Taken from MSX Magazine 1988 04, below the advertisement of Break Shot:
The screenshot is tiny, but the icon column on the right looks like a graphic designing tool. It's the only sample I could find in the MSX Magazines of 1988. Can you roughly remember the date of the magazine where you saw the screenshots, janghang?
For those who like digging in these old magazines: in last RetroMadrid fair, a DVD was presented containing all Ascii's MSX Magazines scanned. I think that it will be sold in the MSX fair that takes place tomorrow in Barcelona, too.
I always throught that Konami had some super cool tools to develop for the MSX but that HP thingy doesn't look nearly as cool as what I had in mind
Don't judge a book by it cover... as far as I understand, this was a hardware emulator. Think software emulator + built in debugger, but then running in hardware. As a development environment, doesn't get any more comfortable than that.
Yeah the machine may look ugly (and perhaps that machine's software was a bitch to work with), but if it does the job, and does it well, that's cool in my book.
Holy cow, $25k!
The screenshot is tiny, but the icon column on the right looks like a graphic designing tool. It's the only sample I could find in the MSX Magazines of 1988. Can you roughly remember the date of the magazine where you saw the screenshots, janghang?
Hi glaurungattack, sorry, i cannot remember it exactly but what I saw was a pattern editor which was probably showing some boss patterns.
For those who like digging in these old magazines: in last RetroMadrid fair, a DVD was presented containing all Ascii's MSX Magazines scanned. I think that it will be sold in the MSX fair that takes place tomorrow in Barcelona, too.
I really need this one!!! Is there any way to buy one copy without attending the fair? I really want this..please glaurungattack, could you please buy one for me if you will be going to the fair? janghang@gmail.com
it even seems like it have build-in-eprom-programmer then its was easy for konami to test there code on a real MSX. So maybe they had a board for the vdp and psg and maybe the MSX bios, so it could in someway emulate a real MSX? - but a great idea cause they could used break-points and so to test the code. If coding on a real MSX its more hard.
//CB
it even seems like it have build-in-eprom-programmer then its was easy for konami to test there code on a real MSX. So maybe they had a board for the vdp and psg and maybe the MSX bios, so it could in someway emulate a real MSX? - but a great idea cause they could used break-points and so to test the code. If coding on a real MSX its more hard.
//CB
Thanks for your information. I have got some my subject. I'll return back.
Take care.