Konami development tools revealed

Página 3/6
1 | 2 | | 4 | 5 | 6

Por chu082011

Supporter (2)

Imagen del chu082011

13-09-2012, 03:34

chu082011 wrote:
CrazyBoss wrote:

it even seems like it have build-in-eprom-programmer Smile then its was easy for konami to test there code on a real MSX. So maybe they had a board for the vdp and psg and maybe the MSX bios, so it could in someway emulate a real MSX? - but a great idea cause they could used break-points and so to test the code. If coding on a real MSX its more hard.


Thanks for your information. I have got some my subject. I'll return back.

Take care.

Apart from that, you also can ref more resources at: Hewlett-Packard interview questions

Por ByteBusters

Rookie (21)

Imagen del ByteBusters

25-03-2014, 16:20

sd_snatcher wrote:

Fantastic! And that explains why all Konami megarom games always seemed to be designed for a machine with a faster Z80 processor, thus run on 3.57MHz MSX machines skipping frames constantly: The 64252A Z80 emulator pod had only two possible speeds:

1) 3.6MHz without waitstates
2) 4MHz with waitstates when accessing the memory

Wouldn't this fact also nullify the arguments stating that "turbo MSX's aren't really compatible"? Since our best games were coded/tested on a machine with completely different characteristics and everything went just fine.

I know this topic is somewhat dated, but when I read it recently it just came to mind that the SNK guys had it right with the Neo Geo. The Z80 is a co-processor in the system but running at 4MHz.

Por Grauw

Ascended (10821)

Imagen del Grauw

25-03-2014, 17:22

This story from the person who did the Spectrum port of R-Type also speaks of such cross-development machines. Although he ran his code on an actual Spectrum, he deployed to it through a little loader program and a serial connection.


Paragon (1281)


05-04-2014, 14:13


Spectrum R-type version is a nice port,cool stuff here.

Por Szczepaniak

Expert (87)

Imagen del Szczepaniak

30-10-2017, 09:54

I'm working on a follow up interview.

Several posters mentioned seeing photos related to Konami, notably Parodious, in MSX magazines.

I can't find these online. Does anyone have them, or know links to where I can find Konami related info/imagery?

Por Guillian

Prophet (3529)

Imagen del Guillian

30-10-2017, 11:55

I have scanned the image glaurungattack was talking about:

Por Szczepaniak

Expert (87)

Imagen del Szczepaniak

31-10-2017, 09:26

Thank you!!

Though... I suspect that it's too blurry in the original printing to be of use. But thanks for showing it.

The guy who programmed it also programmed the Konami Game Collection disks.

Por wimpie3

Champion (438)

Imagen del wimpie3

31-10-2017, 11:07

There is something strange going on with this screenshot. How can the right menu be shown on the screen while the entire screen size of the game is kept on the left?

Por Parn

Paladin (854)

Imagen del Parn

31-10-2017, 12:56

It could be possible if it's some kind of emulator. Resolution seems to be 320x216 or so.

Por hit9918

Prophet (2932)

Imagen del hit9918

31-10-2017, 13:52

another possibility is that it is fake
it wouldnt be the first time that a monitor in a magazine shows something that never happened

Página 3/6
1 | 2 | | 4 | 5 | 6