You are right. These improvement are for users
version 1.7 is ready (tfh will update it in few minutes)
added:
player spaceship explosion before respawn
a "stop right there" pattern to mid level 2 boss (so no more surprise attack as soon as appeared) and lowered its HP
fixed playability (I was able to reach level3 without using cheats, so...)
have fun!
Already updated Playable on the same links as before
Just Shift-F5 if you get the old one.
Great game, a cartridge version would be nice
Thinking about it
I have something to add/improve before doing it
At the beginning there is a small presentation, then the title screen and a prologue. I think it would be better if we go to the next one by pressing FIRE but that it waits until we release the FIRE to be able to go to the next scene again. Because currently if you do not press very quickly the title screen is not visible. At first, I thought you took it off.
Mmm, ok I understand what you mean. I'll try to fix it
Hi gdx, I've fixed it due to your request (and I've fixed all enemies pattern from level1 to level4 too). But, before release the version 1.8, I want to try to add something else (thinking about end boss explosions). After v1.8 will be uploaded then I'll draw level5 enemies' sprites and set their own patterns (actually both sprites and patterns are the same of level4, used to complete the game within the msxdev deadline). So that will be v1.9. Finally I'll draw the end game sequence gfx (actually there is only a credits text scroller and prologue music playing in backgroung). Probably that will be the final version (depending on feedbacks)
And you can always make 1.10, 1.11, etc ;-)
But I think it's great you pay so much attention to the community feedback!