Did anyone ever attempted this on an MSX 1? I wonder how this would work out. One of my favorite games, Buck Rogers, I believe uses stuff like this... what other examples can you quote? And if you are a programmer, how approacheable do you think this is? I'd like to ever get to create a racing game, but I'm very lost as to what are the steps to get there. I'm just learning assembly, that's fine, I can do that, but then it seems you need to understand some complex mathematics, I don't know how I'd achieve this, on an MSX 1.
Take Atari's "Enduro" for example, realy amazing stuff which should be doable on MSX 1 easily, no?
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