I'm learning to program the Yamaha 9938, now i'm doing some screen splits. I notice there are several games that use them, for instance:
- Aleste II uses scroll split + page split to display the score board and fix it on top of the screen.
- Illusion City uses palette split to display colorful characters faces during dialogs.
I wonder if there are other kinds of usage of palette, scroll and page split.
I also wonder if there are games that use sprite split. Maybe Aleste II and similar shooters use hardware sprite instead of bitmap pictures to quickly update the score counter?
Login or register to post comments