We need to know how many people might be interested in a game such as this, for gfx9000/v9990 owners or emulator users.
Please let us know by responding to this message if you could be interested in this game and if you own a gfx9000, if you are going to purchase one soon (some units are being produced in Spain) or if you would play it on an emulator.
Depending on the amount of interested people, the game would be finished sooner, and it would contain more variety, length, richness and overall work.
We aim to at least 60 interested people, 20 of them in digital version (to release a working digital version for openmsx), in order to make it a priority in our development project list.
https://youtu.be/24RckUzT74A
New MSX 2, MSX 2+ and Turbo R game using v9990 (AKA gfx9000/powergraph) and opl4 (AKA Moonsound).
An 8 bit processor successfully controlling 2 16 bit chips (video and audio) while handling the game logic, etc. I belive this has never seen before until now.
I apologize for the lack of quality of the video but no emulator runs the game correctly at the moment.
This is just a quick test I did on a couple of weeks, it has no optimization of any kind, just a quick test to see what could be done on a 8 bit cpu with those 2 16 bit chips.
This test just uses a small amount of the actual power of those 3 chips.
There is a HUGE room for improvement. I estimate that most arcade games from the 80's to the mid 90's can be successfully ported to this hardware.
Regarding this engine, I just did a very basic beat'em up / action rpg, but with this engine and several months of work, any beat them up in the style of "Final Fight/streets of rage/teenage ninja turtles/cadillacs and dinosaurs, etc) can be done without breaking a sweat.
Stay tuned for updates.