https://www.youtube.com/watch?v=iFQgSnILTsE
looking at this game i wonder why in the '80 most of games did not used sw vdp assisted sprites instead of the hw ones. Giving also the unavailability of horizontal scroll on msx2 why do not use the vdp engine to get decent sw sprites? with page flipping it's easy to get sw sprites in bitmapped modes. the vdp power is enough and you get good gfx instead of limited and flickering small objects. So why not stay away from vdp brute force scrolling and embrace the sw sprites.
But i cannot find a number of games like inferno
Any other examples?
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