Idea:
A fast processor in a cartridge. It runs an msx emulator, and has video out. A rom of a game runs on the emulator. The emulator in the cartridge takes key/joystick inputs and displays the game screen at correct timing, but it is also able to run faster ahead of time between frames so that it can see the current screen and the 8 pixel block scrolled screen. Now analyse to see the differences in the 2 frames to fill in the interpolated frames in between and present it to the user on the screen at correct intervals. It should be possible with a modern pc gpu.
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