konami titles

Par TheKid

Paragon (1238)

Portrait de TheKid

06-10-2014, 08:24

Does anybody know why some titles on msx differ so much from other systems ? For instance
Vampire killer = caslte vania
Green berert = rush 'n attack
Nemesis = gradius
Salamander = life force

Is it because msx was the first system they where released on ?
And why does goemon look completely different ?

!login ou Inscrivez-vous pour poster

Par boblet

Master (187)

Portrait de boblet

06-10-2014, 09:11

Some games get different titles in different territories (not just related to being on MSX). Sometimes the games themselves are also different to varying degrees. There's not going to be one single answer for this.

Par Samor

Prophet (2225)

Portrait de Samor

06-10-2014, 12:20

I think in many cases it's simply caused by who localized the game.

In general, history shows that usually the US tinkered much more with titles (and content) than Europe, so European ports/localizations of Japanese games are usually more close to the originals.
In the case of MSX, there wasn't much in terms of quality control of localizations (I think most of it was done by the Japanese themselves, except for manuals?); Nintendo US had much more control over such things at the time.

Rush 'n Attack is a pun on "Russian attack", it's the US title for Green Beret, but carried over to the PAL release of the NES version. Green Beret is the original/correct name.

Life Force is again the American title for Salamander. The original title was retained in Europe for the MSX version, but again the US title of the NES version carried over.

Same with "CastleVania" again. In this case I think it's better than "Vampire Killer" (neither is the original title, but CastleVania is still the closest, and at least a better idea). I don't who came up with "Vampire Killer".

I'm not sure about Gradius/Nemesis either. Gradius seems to be the original name in this case (Japanese MSX versions use that name), but Nemesis was used several times, even in Japan itself (for the Gameboy releases).

Fun fact: the GameBoy version of F-1 Spirit was translated to "Spirit of F-1" in Europe, which is actually a spelling correction to make it more clear what the title means ("F1 Spirit" literally means something like an "F1 Ghost"). The US version is named "World Circuit Series", which is a pretty lousy title for a game focused on a racing career leading up to Formula 1. The rerelease in the Konami Gameboy Collection was named "Konami Racing", which is an even worse title.

Par Randam

Paragon (1431)

Portrait de Randam

06-10-2014, 20:40

Vampire Killer's release was overseen by a Japanese Manager who was in Konami UK back in the day. So bad localization for the title would be the least likely in that case. Vampire Killer's name refers to the name of the whip. Perhaps market research pointed out that that name worked better in Europe/ for msx at that time. Castlevania was released later with that title for NES. So perhaps other team/ new insights etc determined the new name. Perhaps because it was on another platform they wanted to give it another name or whatever reason.

With Gradius I think I have read somewhere way back that they couldn't register Gradius as a trademark over here or vice versa.

Life force is a different game from salamander. It is similar but the levels have a more biological ambiance like you are inside some huge alien entity or living planet or something. The Japanese salamander for nes is different from the American title.

Green beret refers to British special forces. Probably that speaks more to the imagination of English/ European gamers. "Russian attack" might possibly have been a more interesting title for American public because it refers to the Russians as the antagonists (like many movies did too during the cold war era).

Goemon is a completely different game even though the nes and msx version have the same title and subtitle. Probably there was far less collaboration between the famicom and MSX teams than for instance with Akumajou Dracula. If you look at the credits for the msx version (since the famicom version only has made up names) you can see that there are quite a few people who later on also worked on other famicom games. And perhaps they started at the same time with the same project, diverging early on. With Akumajou Dracula the MSX team started off first and had a head start. Then the FDS project was started and was released just a few days earlier than then msx one. Goemon for NES is less big by the way. It only has 6 provinces as opposed to the 7 of the MSX version. After the loop on NES the stages are basically the same iirc. They might only be slightly more difficult. On MSX they are different.

Like Boblet already said there are probably many (business) reasons why games are called differently on NES and MSX. In many cases even if main titles were the same, subtitles were different. And in some cases even the game types were different like with king kong2 and hinotori.

And as always: the Japanese title is the original name. But that doesn't always work well in other countries.

Samor: I don't think Spirit of F1 is an actual spelling correction but it is a less ambiguous title than F-1 spirit is. The US name World Circuit series might be because they just couldn't get the rights to use F1 in the name from FIA (was it FIA back then?). And indeed it is a very bad title.

Par TheKid

Paragon (1238)

Portrait de TheKid

07-10-2014, 07:58

Thanx guys for your insights. Is it correct to say that the releases off the games came first on the msx ? Besides the "bad" naming of games, In most cases I find the msx versions more appealing to the eye. Vampire killer for instance has more bright colors then it's NES counterpart. And metal gear solid on the nes has some really bad colors aswell. Snake is green and bright green and overall the msx version looks better. And who ever came up with the idea too swap metal gear for some kind of mega computer?? Guess kojima has lost some sleep over this Smile
I even found a site where fans are changing the nes version and imported msx graphics!
metal gear in nes version

Par Randam

Paragon (1431)

Portrait de Randam

07-10-2014, 10:16

I don't know about all game release dates but I do know that gradius 2 was released first on MSX. Vampire Killer could have been because it was worked on first but the FDS version was released first. No real wonder since many levels are vastly simplified. Level 2,4 are much shorter. Level 8, 9, 10 are simplified. Level 11 is basically one stretch of dropping fleamen. In level 15 they were even too lame to place paintings inside the frames. Level 16-18 are severely reduced too, with level 18 only being the boss. Perhaps his second form is better though.

Besides that the game mechanics in castlevania are much simpler with no traders, no warps, no keys to find, no special items (unless you count the II as a special item). The only unique mechanic is that you can uncover some treasure items by standing in certain places. Just the fact that there is something of an end demo, the background map in between level sets and possibly the scrolling are better elements to castlevania.

Metal gear also seems a vast simplification: only 1 screen alarms and cameras which don't see you if you hug the wall; greatly reducing the need to sneak. Enemies have less challenging paths & positioning. No battle for the silencer, no hind, music is far blander and more repetitive, walls that can be simply knocked down. Maps that have been simplified or artificially spread across buildings. Being able to skip certain parts and that dying and continuing is a valid shortcut in the game. The guys with jetpacks on their backs don't even fly. It a;so has a lame trick with the transceiver to remove pitfalls but that might be equally lame as the trick to nullify damage from electric floors. Probably a lot more can be said. The msx versions are indeed more appealing in many ways to me at least.

Your link to metal gear in nes version almost makes me wonder why nobody tried to make a castlevania in msx version.

Par TheKid

Paragon (1238)

Portrait de TheKid

07-10-2014, 11:28

Yeah, indeed, with retranslations like kings valley 2 and king kong 2 where graphics are changed, it should be possible to change the titlescreens.

Par Randam

Paragon (1431)

Portrait de Randam

07-10-2014, 20:51

I was thinking about more than the title screen but that is cool too.

Par Samor

Prophet (2225)

Portrait de Samor

09-10-2014, 17:43

Quote:

Samor: I don't think Spirit of F1 is an actual spelling correction but it is a less ambiguous title than F-1 spirit is. The US name World Circuit series might be because they just couldn't get the rights to use F1 in the name from FIA (was it FIA back then?). And indeed it is a very bad title.

ambiguous is the better word indeed.
F1 has its origins in Europe, as has the FIA, so I don't think the US name had anything to do with that. The game doesn't use any official names anyway, like the MSX one.

Par Samor

Prophet (2225)

Portrait de Samor

09-10-2014, 17:49

Randam wrote:

Besides that the game mechanics in castlevania are much simpler with no traders, no warps, no keys to find, no special items (unless you count the II as a special item). The only unique mechanic is that you can uncover some treasure items by standing in certain places. Just the fact that there is something of an end demo, the background map in between level sets and possibly the scrolling are better elements to castlevania.

I think salesmen hidden in rocks are weird though. Slapping them to make them sell things to you is even weirder, but that's video game logic at its best ;-)
Also, for some strange reason the slamming castle doors are replaced with hypermodern electronic ones (complete with buzzing sound).