The buttons work fine for me. I tested with Metal Gear 1 on a samsung S7.
Thanks Philip!
I have a graphic glitch in Ashguine 3 (tried goodmsx, nointro and tosec versions, linux and windows ports of openmsx and different renderers) a problem that does not exist on Bluemsx:
A green block appears on screen , the gameplay works ok apparently
Also the logo of the game appears grabbled
I have a GTX1060 (6GB Version), also tried various versions of Nvidia drivers with same results (all my programs, emulators, games, etc work ok)
I see the same with the goodmsx version of Ashguine 3 and openMSX 0.14.0 on MacOS (with different MSX machine configurations). So the bug was already present in older versions.
Also checked with CocoaMSX, and it doesn't show the glitch.
Reminds me of this: https://sourceforge.net/p/cbios/bugs/15/
Perhaps it depends on the initialisation of VRAM or RAM?
Actually, it's this one: https://github.com/openMSX/openMSX/issues/497
So, this is a very long standing issue, and it's still open! I tried different RAM and VRAM initial content, but it didn't seem to influence the issue.
The problem occurs with original bios too.
I already tested it before sendings the pics because I saw the bug report on cbios so I don´t think is related to cbios, unless other emulators uses cbios and have same issue of course, maybe this could be a helpful note
The funny thing is that it does not happen with C-BIOS! See: https://github.com/openMSX/openMSX/issues/497
Can Maarten ter Huurne be contacted and asked about on how he solved it in order to check why this happens?
I am fearing that this "little" issue could be a insidious and serious bug about video emulation
I don't think I ever fixed it in C-BIOS, since the bug report for it is still open and I can't find any commit mentioning Ashguine.
There is a commit by BiFi related to sprites (34ab3c60) with description "on MSX2 and MSX2+ the first 16K of VRAM should be cleared. This fixes the Mirai sprite garbage bug." I don't know if that is related, but C-BIOS 0.24 was released before this fix, so it could be used to test with.