Tested the latest build on real hardware:
FS-A1ST MSX Turbo R and DalSoRi R2.0 (4MB total sample ram, 2MB active)
Most modules sound good, i did found a module with an issue:
Azazel - Fracured.ni
At the end of pattern 3, the 'Come on' sample sounds really soft. Double checked it on MSX with RoboPlay (no hi-jack i hope ;-)) and on PC using BassoonTracker and there it sounds way louder.
Next to this i had one time a frozen black screen after hitting ESC to go back to DOS after playing a number of MODS from a large directory. This did until now not reproduce however.
Nice on thanks, working on it.
What a nice project! Just cool to have a mod player like this for MSX1! Love it!
Build: 1525
- Fixed a bug in ED (note delay) command, thanks ToriHino for reporting
- Enabled holding LMB in the file requestor for faster scrolling
Next to this i had one time a frozen black screen after hitting ESC to go back to DOS after playing a number of MODS from a large directory. This did until now not reproduce however.
I guess it did not crash but did not restore the colors as it should. I got this myself but I have the "color" command installed in DOS, so pressing F6 changed colors to 15,4,4 which made the prompt visible again.
The ED command fix indeed solved the issue. About the black screen: could very well be the color indeed, i did not try anything but a reset Will check if it might happen again.
Admin a topic cleanup please.
We rely on our members to return to the topic. Thank you for your cooperation.
Build 1666 (moewhahaha):
- Implemented offset command 9xx
- Debug feature to forward/go back a step with "<" and ">"
Build 1742:
- Implemented 17bit addressing and reserved 128K RAM for patten data
... just to discover Black Lotus' EON uses too many 9xx variations
Nice updates With 'too many 9xx variations' you mean you run out of the number of sample headers?