Inspired by the raytracing engine in development for the TI-99, I fancied a new engine. The code is barely 24 hours old, and thus full of bugs, but I think it looks quite fancy!
It is designed to achieve 30 fps on the single player mode, with room only for very light physics simulation. As of now, its not completely optimized. I assume that after full optimization is reached, and a decent gameplay is added, it will get around 20 fps on 60Hz computers and 16.66 on 50Hz ones
This is ridiculously impressive!! Great job!!!! Hard to believe an MSX1 can go that fast!!! really cool. Looking forward to how is it going to look with sprites added!!! I think just a few sprites here and there, some scoreboard and little else is needed for a ull gameplay demo!!!