I kind of like the inverse scrolling. This game is exaggerating everything it has, so flying in the opposite direction in an instance? I don't see a problem there.
I kind of like the inverse scrolling. This game is exaggerating everything it has, so flying in the opposite direction in an instance? I don't see a problem there.
I agree. It adds to the "hysterical action & feeling".
Hehe, I don't have anything against inverting the scroll, but what I meant was that when you invert the scroll, the enemies should move up, accordingly. Otherwise, my brain keeps yelling at me that something is wrong and it's a bit dizzying haha
Have a fun MSX life! From RUTOBO GAME WORKS CO.LTD.
Thank you for your amazing game!
I didn't think it would be possible to create an MSX1 vertical shooter that really has new ideas in them. But you proved that wrong! The scrolling, graphics design and sound are so refreshing! Again, thank you very much for this game! Doumo arigatogozaimasu!
I hope you'll have even more (MSX) fun in the future!
WHAAAAAT!!!
Google Translation:JP=>ENG
Thank you NYYRIKKI. It is a big shock that OTIR cannot be used with MSX1.
(Sure, the Japanese engineer's blog I referred to was for MSX2.)
MSX1 programmers are working hard on OUTI, but it's for MSX2 to speed up with MSX2 specs and OTIR.
Like the smooth scrolling of SPACE MANBOW, DYNAMITE GO! GO! Is exactly for MSX2.
Please send accurate technical explanations to users. (If it's a samurai era with MSX1 spoofing, it's HARAKIRI)
And ...
For the MSX1 version, the NYYRIKKI patch may be a global standard ... (whispering so that it doesn't sound like D4)
You guys work crazy fast.
Even if we make the MSX1 version, we expect it to have the same quality as NYYRIKKI.
Now I am studying MEGA ROM and FMPAC.
Please let me know if you have any advice that you should not trust the reproducibility of this MSX emulator.
Thank you from RUTOBO GAMEWORKS CO.,LTD.
For the MSX1 version, the NYYRIKKI patch may be a global standard ... (whispering so that it doesn't sound like D4)
You guys work crazy fast.
Even if we make the MSX1 version, we expect it to have the same quality as NYYRIKKI.
I have some doubts about that... I needed to make room for the new code, so the solution is quite a jigsaw puzzle.
Now I am studying MEGA ROM and FMPAC.
Please let me know if you have any advice that you should not trust the reproducibility of this MSX emulator.
Thank you from RUTOBO GAMEWORKS CO.,LTD.
Mega ROMs work fine on emulators, but FM-PAC emulation is not accurate enough in any emulator that I know when it comes to timing. There are strict timing rules that need to be followed, more information here:
https://www.msx.org/wiki/MSX-MUSIC_programming
Some users and me have talked several times of this issue in MRC forums. There is some advices that one I posted more than 5 years ago.
https://www.msx.org/forum/msx-talk/development/vdp-routine-msx1
Be careful, the MSX1 VDP needs Waiting in certain situations.
For example, put at least three NOP between the indication of the address in the VRAM and writing the data in VRAM. Then avoid OTIR and INIR to write/read the data in VRAM.
Several MSX1 software has been fixed by following these tips.
The I/O ports have become standard VDP since the MSX2. (Meanwhile all MSX1 use too #98 & #99.)
It fact, I/O ports number for the VDP accesses have become standard between the MSX2 and MSX2+. So we can officially use the I/O ports 98h-9Bh on MSX2+ and MSX Turbo R. MSX2s use same port except the MSX2 upgrade cartridge (which can be considered as non-standard or an mistake in the standard because of the slots management. The Bios was planned to stay in slot 0 or 0-X and not be interchangeable. Also, the management of slots and few devices are in some cases painful or even impossible if this was not the case.)
PS: Does the full version support the joystick?
(Google-translation:JAPANESE->ENGLISH)
Thank you for your information. BY RUTOBO GAME WORKS CO.LTD.
As you pointed out, DYNAMITE GO! GO! Was created only with webMSX.
Hi!
Is there any possibility to buy only the rom of the complete version?
Would be great a cartridge version also!
BTW once more about FM-PAC...
Writing to FM-chip is relatively rare, so I think it is better to be safe than sorry... You may use official #4110 WRTOPL routine in FM-BIOS... Or you can use this version that should be slow enough to work on any MSX... Including 7MHz computers running on Z80 or R800:
(edited)
WRTOPL: OUT (#7C),A PUSH AF CP (HL) CP (HL) LD A,E OUT (#7D),A PUSH HL PUSH DE CP (HL) DW #C3ED,#C3ED DW #F9ED, #F9ED, #F9ED POP DE POP HL POP AF RET
As far as I know, OTIR is still safe on MSX1 inside VBLANK.