I'm wondering why SMS games appear so much impressive when compared with msx2 counterparts.
in terms of sprite capabilities they are both capable of 8 sprites/scan line but while the sms can only handle 8 px wide msx2 handle 16px wide. Ok, msx2 cannot handle multicolor on a scanline basis while sms can handle 4bit/pixel sprite pixels, but msx2 can use two sprites instead of one to achieve some sort of 2 bit x pixels sprites. So in the end they appear comparable.
msx2 have scrolling support (better or at least similar for vertical and horizontal scroll using the adjust trick) than SMS, ok, we need to use tile pattern mode but the difference could not be so much.
However, msx2 titles look like shitty when compared to SMS. just two examples:
outrun
heroes of the lance
rastan
...
I can understand that there are differences but imho they could not be so much...
In your opinion is more a tech fact or an effort fact the reason that is the origin of a so high difference?