Haha, thanks!
My music skills are indeed average at most haha. But indeed, ignoring the intro and ending songs there are 3 in-game songs (although the 3rd just just a 15 second loop for some "special" rooms ).
As for jumping for stairs. I know!! That makes me feel weird as well! I had it on my to-do list (together with trying to figure out a way to add a shadow on the character, and a few other things). I still want to tweak a few details that people have been reporting, so, maybe I have the chance to fix it before the final, final version
edit: about the pinball. Not a bad idea! I loved Pinball Dreams/Fantasies in the Amiga and played lots of hours of them
BTW... My guess is that the MSXDev'21 competitors this year are glad you didn't finish in time. This game would have been in my personal top-3 of this edition ;-)
I agree.
Very cool. I do find the controls a bit awkward/clumsy (keyboard use). Some gripes & ideas/suggestions:
- consider to enable the N key next to M (easier to reach, for me at least) (I recall at least a couple of Konami's that have both keys enabled as well);
- although graph would have been more convenient altogether perhaps;
- it's kinda annoying you have to pick an empty spot first when picking something up;
- sometimes by accident you move the inventory cursor when trying to interact with the environment.
As far as moving the character goes, it's just something to get used to, but I think I would have preferred up == NW / right == NE.
Cheers!
Very smart colours/tiles, considering the pixel limitations! I think at first sight many could be fooled thinking it's sc5.
Great looking game =)
I agree that the character walking direction is a bit awkward(that's subjective i guess). If the game is still WIP, you could make those it optional. So, a settings screen where you can change to +45 or -45degrees rotated directions, and some other settings you can come up with?
Another thing that could be helpful to players: when switching inventory to another item, you could post the description to the message window, eg. "front door key".
Great looking game, I'm already stuck though. I opened a door with a key, lit an oil lamp, found a weak crate and that's it. No idea where to go or what to do
Well done! I also really like that everything is open source I took a quick peek and already saw some interesting ideas for code formatting (e.g. indentation levels for stack operations).
As for the controls, maybe adding an alternative control scheme like I/O/K/L makes it less confusing which direction you'll move. (Or better yet, full freedom of movement where Up = North, Up+Right = North East, ... but that might not be so easy to implement)
It looks very nice!
@Latok (hardly a spoiler, but anyway):
[spoiler]you might have missed a certain doorway (look carefully)..[/spoiler]
Thanks for all the suggestions everyone!!
Game is pretty much finished, but for these finishing touches, I'm more than happy to fix/improve them. So, all feedback/suggestions are very welcome!
@ren: good idea that of also allowing "N" (I did that for The Menace from Triton, as I always got confused myself, but for some reason didn't carry it over for this game!) (and "graph")
As for the moving directions, I've gotten that report 3/4 times already, so, I'm thinking of adding a toggle to change from the current up = north, up-right = north-east, etc. to what @hap suggests (rotate 45 degrees, so that "up = north-east", "up-right = east", etc.).
@Latok: let us know if you are still stuck, happy to give clues via a private message