Hello!
I am trying to get more than 32 sprites on the screen, and was hoping to do so without a hblank interrupt: basically by having a pretty predictable workload until halfway the screen. I want to display two sets of sprites and they are pretty far apart, so this should work right? I even change the border color to verify that I indeed get a stable position halfway the screen.
However:
When I reposition sprites to the bottom half, they disappear from the top half. I don't get it... I'm running at 60hz, this should work right? Is >32 sprite rendering limited to screens with hblank enabled?
- Jacco.
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