Last week, the annual Retropolis took place in Valencia (Spain). Retrópolis Valencia is a non-profit event whose purpose is the dissemination, promotion and preservation of the video game culture and classic computing , both of the equipment marketed during the disembarkation of information technology in the domestic and family sphere and of the software developed , inside and outside our country, the fruit of a video game industry that was taking its first steps.
The people behind the MSXVR gave a presentation about its history, progress and what motivated them to develop this system. For those who missed it, it has been put online and includes English subtitles.
The MSXVR combines emulation with hardware in real time and offers compatibility with the whole family of MSX Computers. It implements many different sound chips (PSG, MSX Music, MSX Audio, SCC, SCC+, OPL3, OPL4, SID) and the V9990. 500 Cartridges, mouses, trackballs etc have already been tested succesfully. From the outside, it has that MSX look and feel.
The MSXVR will also have new functionalities and features:
- R-8000, a Z80/R800 compatible CPU (3.5-42 MHz overclock) with new CPU instructions
- V9978, 100% compatible with V9938/9958, 4 MB VRAM
The creators think this could have been the MSX3.
Specifications
- 4 slots (50 pin - fully MSX Compatible)
- 2 game ports (DB9 pin - fully MSX Compatible)
- 4 buttons (power/reset/VCC/pause)
- 9 LEDS (power + 8 user)
- Slot secure (hot remove/insert cartridges)
- Power on/off managed
- PSU Management (3V3, 5V, 12V, -12V)
- PCM 16 bit/48 kHz/Mono
- DB37 (IO Extenstion, communicate with external electronic equipment/devices such as robot arms)
- Audio Mixer
- Mechanical keyboard, 87 keys
- 1x real time clock 3.5 MHz
- 1x real time clock 24.576 MHz
- 3x USB (one is used internally)
- Internal 16 GB SD
- 1 GB RAM (VRAM shared)
- Maximum resolution: 1920x1080x32 bits - 1080p (60 Hz)
- HDMI video / audio digital
- RCA video / audio analog
- Bluetooth / ethernet / wifi
- DSI & CSI interfaces
Tools
- VR-DOS: a command console in colour, the same as MSXDOS
- VR-BASIC, compatible with MSX BASIC
- A complete programming environment, including code editor, compiler and debugger
- A native VR-script OO language (very similar to C)
- Debug real games in real time
- Tracksaurus music tracker
- Tileditor for creating tiles, inspired by Polka
- Gamesaurus, a visual editor of games
- Image Viewer
- Game Catalogue
- Telnet
- File Explorer
- Media Player
- Online Updates
- Mount ftp/DSK/ZIP drives
- Text Editors
As a bonus, some other retro platforms have been added as well:
- Commodore 64
- Sinclair ZX Spectrum
- Amstrad CPC
What will be in the finalized package:
- 1 MSXVR
- 1 manual
- 1 PSU (12 V, 12.5A)
Details about preordering will hopefully be clear in September 2019. Estimated time of delivery is around the end of 2019 (December, January 2020). Currently, the project status is "prototype-II". The next step will be Prototype-III, the master candidate. Three books about the system will be available.
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