Hi all,
I have seen two msx conversions of street fighter 2, and they look ok, although I have a feeling that it can be done better.
Ofcourse because of the limitations in the vdp size it will not be easy to make big characters with lots of animations.
So I have been thinking alot and came to the following conclusion how to make the best possible streetfighter 2 clone:
Because there is not so much space in Vram I suggest using software sprites for player 1 and hardware sprites for player 2.
We use screen 5
page 0 and 1 have the background and scoreboard graphics.
page 2 holds the graphics of player 1 facing left
page 3 holds the graphics of player 1 facing right
So all characters basically appear 2x in the .rom file, once as software sprites and once as hardware sprites.
By using the horizontal offsetregister I want to simulate a short horizontal backgroundscroll (maximum 16 or 32 pixel scroll)
I want to use black sprites left and right to mask the borders, and therefor player 2 can only use 6 sprites per horizontal line.
I have taken a screenshot of the background from a streetfighter version, converted it to 16 colors, and I have taken chun-li's spritesheet from the net and converted it, and put both of them in this .rom file.
www.natuurlijkkindereninbalans.nl/norakomigame/streetfighter small.rom
This is 30 minutes work, and I have done NOTHING to make the sprites and the background look nice,
so with some decent graphic work, this could look really good.
One more remark:
as you can see in the pictures above, chunli's software sprites are very limited, the original spritesheet is MUCH bigger:
therefor a 100% clone will not be possible. and some moves will be excluded in this msx verion.
So I'm not talking about a 100% port, more like an original remake of streetfighter 2.
Looking forward to your comments....