Whilst browsing the web for interesting new bits of MSX news the Kyoto University Research Information Repository popped up with two recent publications written by a researcher called Suzuki Mana.
In 2015, he published a Japanese article on the relationship between homecomputers and videogames based on microcomputer magazines in Japan during the 1980s, which indeed extensively mentions MSX, ASCII and MSX Magazine. It mentions that even though MSX was promoted as a home computer for "not just games", the market regarded MSX as a video game machine, giving it a disadvantage to the games-only NES.
His other MSX related public is in English and is an inquiry into the relation between Japanese word processors and the MSX personal computer series which tells about the challenges that had to be overcome before Japanese could use Kana-To-Kanji conversion, such as phrase conversion input and being able to automatically divide a sentence into pause groups instead of having to insert extra spaces into a sentence to define pause groups yourself. It's an interesting read - and quite special to see MSX pop up in such a recent scientific publication.
Relevant link: Relationship between homecomputers and videogames
Relevant link: Relation between Japanese word processors and MSX
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